CraftBukkit 1.2.5-R5.0 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Jul 27, 2012.

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    A new CraftBukkit Recommended Build (1.2.5-R5.0) that provides Minecraft 1.2.5 compatibility and fixes issues in CraftBukkit 1.2.5-R4.0 and earlier is now available. As this RB contains a significant number of important changes and fixes, upgrading is highly recommended.

    Will plugins break with this build?
    Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine.

    This Recommended Build includes an upgrade to the jLine we use in Bukkit. As a result, Windows servers need the Visual C++ 2008 redistributable if you want to be able to see text formatting in your console (or use -nojline to disable jLine if you don't want to).

    Unlike a previous Recommended Build (1.2.5-R2.0), this new RB does not need anything special like ANSICON.

    Known Issues:
    • None.
    For more detailed information on what is contained in this update, please see the changelog here.

    Download CraftBukkit 1.2.5-R5.0 here
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    Some nice changes in this build. Thanks to everyone involved, Enjoy!
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    Very nice. :p
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    whats new?
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    BUKKIT-1212: Support asynchronous events
    BUKKIT-1324: Set NoDamageTicks to reflect the invincibility on login
    BUKKIT-1600: HandToolBreakEvent
    BUKKIT-1805: Preserve whitelist ordering
    New Features
    BUKKIT-810: Added an isValid() method to Entity.
    BUKKIT-1213: Allow an asynchronous pre-login event
    BUKKIT-1255: Add a way to do notchian line-of-sight detection.
    BUKKIT-1560: Silverfish call EntityChangeBlockEvent
    BUKKIT-1696: PlayerToggleFlyingEvent
    BUKKIT-1779: NotePlayEvent - called when a note block is being played.
    BUKKIT-1781: Add "query-plugins" option to Bukkit.yml
    BUKKIT-1799: Add method to get the servers motd
    BUKKIT-1804: Whitelist returns comment lines
    BUKKIT-1844: Plugins should be notified when a player registers a plugin channel
    BUKKIT-1906: Add method for returning total experience required for next level
    Fixed Bugs
    BUKKIT-1166: World.refreshChunk does not refresh biome data
    BUKKIT-1168: spawnCreature gives (useless) ClassCastEception by spawning non-living entities.
    BUKKIT-1482: Tameable animals which have been .setTame(false) still teleport to their owner if not .setOwner(null) as well.
    BUKKIT-1593: Silverfish enter block event
    BUKKIT-1751: EnderDragons Not doing damage after being hit.
    BUKKIT-1789: PlayerKickEvent displays a blank line when the leave message is suppressed
    BUKKIT-1792: IllegalArgumentException when playing a Jukebox
    BUKKIT-1811: Big bug! PlayerRespawnEvent doesn't work with player commands!
    BUKKIT-1821: Set LastDamager on a ComplextPart should set LastDamager on the Parent
    BUKKIT-1822: damage(amount) does not work on EnderDragons
    BUKKIT-1841: Client Crash on InventoryClickEvent.setCancelled(true);
    BUKKIT-1850: Update redstone consistently
    BUKKIT-1865: Explosions cause NaN velocities at same location
    BUKKIT-1880: craftWorld.spawnCreature(Location, EntityType) now fails in all cases
    BUKKIT-1881: Entity's LastDamageCause is not actually the "LastDamageCause" under certain circumstances
    BUKKIT-1952: 1.3 Clients are not disconnected with outdated server
    You did ask ;)
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    Mhm nice, Was wondering why isn't 1.3 beta isnt already out?
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    Be PATIENT!!! There was a 1.3 pre release so they could make a build by the time 1.3 is released. GEEZ I want to see you code bukkit by yourself in a week.
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    Nice, thanks for the update guys!
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    I think AWESOME-SAUCE and a well deserved thank you top of all previous comments... <3Bukkit<3
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    Really? If i connect on my server running this RB , i wont be disconnected with my 1.3 Minecraft client?
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    It was a bug, now fixed ;)

    Also, thank you team bukkit ! Great job !
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    So this works with 1.2.5 and 1.3 clients? [cobble]
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    Tried to join with my 1.3 client, doesn't work, I get the outdated server message. So the answer is no, 1.3 clients can't connect just yet!

    phoenixlord1203 and Measured like this.
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    The bug was, using 1.3 client and 1.2.5 server: "I do not know why I can't connect to this server!"
    It was fixed by the server telling you: "Oh, this server is outdated!"
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    ok bukkit LEARN TO FORMAT XD THIS: BUKKIT-1952: 1.3 Clients are not disconnected with outdated server DOES NOT MEAN THIS: you can't connect with 1.3 clients
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    You have to take it plain and literal.
    "Clients are not disconnected with 'outdated server'"

    Meaning.. the client does not get disconnected with the proper message.
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    I know what the bug was I was testing it to see if you could connect to answer everyone else's questions about the connecting with 1.3 clients :p
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    I have just loaded the new bukkit craft to my server - and am primarily using spoutcraft client/ plugin. I am having an intermittent problem - unfortunaetly only 1 in 20 success in accessing my server. Appear to be suspecnded in the nether but coordinates on spout put me at the spawn point - and then drop and the client crashes. Do not even see a screen in minecraft client - it evetually just times out. On the few occaisions I have got into the world all seems to be fine.
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    than do this : CLients are not disconnected with: outdated server message
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    jef202 It's too late now, once it's in the change log it's there for good. ;)

    Remove spout.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 27, 2016
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    The javadocs need to be updated to R5.

    R5 is also telling me that world.spawnCreature(Location, EntityType) is deprecated.
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    Have reluctantly tried that - still same problem - grey screen with spout client and with minecraft client Java socket timeout. Any further suggestions or logs you need ?

    Update: seems to have sorted itself out mostly - assume updates aer coming through. Have put spount backin and most of the time both cleints are running. Not sure if a fluje or some science behind it - but start spoutcraft client with low memory selected.
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    Didn't expect this at all. Thanks :)
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    I was just wondering :) No need to get protective sir.
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