CraftBukkit 1.2.5-R1.2 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Apr 24, 2012.

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    A new CraftBukkit Beta Build (1.2.5-R1.2) that provides Minecraft 1.2.5 compatibility and fixes issues in CraftBukkit 1.2.5-R1.0 is now available. Please only use this build if you'd like to help us get a new Recommended Build out and don't mind running a preview build to help us test things.

    Will plugins break with this build?
    Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine.

    What is a Beta Build?
    A Beta Build is in between a developer build and a Recommended Build. These builds simply work and are promoted much more frequently than a Recommended Build. While we will do some testing before promoting a beta build, we will not be running it through our extensive test process. As such, there are no guarantees that they will not contain minor bugs. If we do find out they are broken, we will mark it as such on DLB and promote a new one. A beta build may contain incomplete API and new features but they should not interfere with running the build in any way.

    Notable changes include:
    • Added SpawnReason.SLIME_SPLIT. This allows plugins to be notified when a slime splits. See BUKKIT-790 for more information.
    • Added configurable per chunk entity spawn limits (separated by type). See BUKKIT-1565 for more information.
    • Made permissions.yml registration easier. See BUKKIT-1499 for more information.
    • Improved performance of calculations to stop entities from clipping through walls.
    • Potentially improved overall performance.
    • Fixed issues with incorrect blocks being reported to plugins causing protection plugins to fail, among other things.
    • Fixed duping issue when plugins listen to and perform code within chunk related events.
    • Persist PlayerDeathEvent values. See BUKKIT-1521 for more information.
    • Set current recipe to null when a recipe isn't found. See BUKKIT-1456 for more information.
    • Properly call EntityDeathEvent for mobs. See BUKKIT-1519 for more information.
    Known Issues:
    • None

    Download CraftBukkit 1.2.5-R1.2 here
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    Thanks once again bukkit, keep the good work up. Hoping soon that u could make it less laggy and things like that.
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    This actually made my server really laggy and crashed twice after i installed it :/ Uploading the old RB now so I will see if it was something else.

    EDIT: I can confirm that it made my server lagg. I will recheck plugins etc and try and attempt to find out why
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    Finally fixed potion remove effect stuff :D
    Great :)
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    Gave me a fatal null pointer every 10 minutes.
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    Dafuq? A recommended build with so many complaints? I'm scared to try... O_O
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    This is a beta build, not a recommended build.
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    Oh. Oops. I must've misread... it seems to work fine for me. I downloaded it thinking this was about an RB coming after it. XD
  9. Ummm....

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    He didn't mean change the name of the bat file, but to change the name of the jar file that's written inside the bat file.

    Basically, the jar file you download and the name of the file written inside the bat file have to be the same. So if you don't want to change your bat file every update you have to keep renaming the downloaded jar file to match it. Alternatively, you can leave the jar file you download alone, and update the bat file to include the new name.

    Make life simple for yourself and edit the bat file to say cb.jar instead of CraftBukkit-1.2.5-R1.0.jar (or whatever) and then rename the CraftBukkit.jar file that you downloaded to cb.jar. Every update, you only need to do this second part from then on.
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    The more recent R1.3 dev build seems to cure the regular NPEs. (yay!)
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    i dont know how to install it, please help for i am trying to run a server for me and ,y friends but its not updated from 1.2.3
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    Heyho, could anyone explain (exactly) the following in the bukkit.yml?
      monsters: 70
      animals: 15
      water-animals: 5
    Is it per Chunks, how exactly it works?
    It cancel new spawning, or also removing mobs?
    Stops natural spawning animals, or also breeding animals?

    Nor infos on the wiki ;(
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    I'd suggest reading the post before asking questions.
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    Ohh ...

    Just a real simple question: How would I write an Otherdrops trigger event for this?
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    Support Requests will be deleted. Please use the Bukkit help forum (and read the stickies!).
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    what is the difference between R1.2 and R0.1? :confused:
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