CraftBukkit 1.2.4-R1.0 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Mar 28, 2012.

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    A new CraftBukkit Recommended Build 1.2.4-R1.0 (#2126) that provides Minecraft 1.2.4 compatibility, many bug fixes and critical (crash) exploit fixes is now available. As always, please remember to backup your servers before updating, just in case. As this is our first 1.2 Recommended Build, updating is highly recommended.

    Will plugins break with this build?
    Unless the plugin developers of your plugins have been keeping up with Bukkit development, plugins will most likely be broken due to the recent optimisation and cleaning of our code. However, if the plugins you use have already been updated to work with at least 1.1-R7 or 1.2.3-R0.1, then you should be fine.

    What is a Recommended Build?
    A Recommended Build has gone through extensive testing and should not have any known issues. These builds are for Server Admins who want peace of mind when updating their server to the latest Minecraft update. We'll do our best to ensure that Recommended Builds only have completed features and completed API before being promoted, though we cannot ensure that a Recommended Build will have all the API needed to fully utilise newly added features in a Minecraft update. Although we go through great pains to ensure that these builds will not cause any issues, we highly advise you test them on a test server before deploying to production. Recommended Builds are naturally promoted after several Beta Builds have been promoted, and thus are promoted less frequently than Beta Builds.

    To summarise, a Recommended Build:
    • Has been extensively and thoroughly tested, so should not contain any major or minor bugs. However, we can't provide any guarantees as there is no possible way for us to be aware of all issues before they are discovered.
    • Has complete features.
    • Has complete API.
    • However, may not have all the API or features to cover what is added by a Minecraft update.
    • Is naturally promoted after several Beta Builds have been promoted.
    • Will be promoted if we find issues in a previous Recommended Build.
    Known Issues:
    • None
    For more detailed information on what is contained in this update, please see the changelog here

    Download CraftBukkit 1.2.4-R1.0 here
    DJdur, black_ixx, dm97 and 16 others like this.
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    Wait wait, the community needs to ticket for Vanilla (Wooden plank) changes that are listed on mcwikis patch notes? even then.. don't they have a list of changes that they are given since they are working there now... So wont they have more accurate information than us? But it's our responsibility to put up a 'bug' for something that was pushed as a standard in vanilla?

    Wolvereness - Big woops! Hahaha dumb me. Why would I apologize? His comment made no sense, stating something as opinion that's either true or untrue. I showed my proof. Then you came and showed how it was wrong. This is all I was asking for from the beginning. Not someone to say 'plugin problem imo' - that doesn't solve the issue, or progress it anymore since I've already shown how it couldn't be (even if I was wrong).
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    How did you make it so whenever you post on it advertises your server right under it? I have been looking for this for a long time
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    We do like to get bugs reported to leaky, it helps the team keep a list of what needs to be fixed.

    Signatures and server list banners (or get one generated like the one I use for my server).
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    Shouldn't the team be looking at the vanilla changes list as the first goto for what needs to be implemented?
  6. Thank you for the new release!


    I hope you didn't let all these aggressive kids make you reduce your normal quality controls for recommended builds.
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    Yes, however, since the team is still human, at least for now, sometimes things get missed.
    resba likes this.
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    softdepend works fine for me.

    softdepend works fine for me

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 24, 2016
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    Sure does. However, softdepends does not - which is what he was using.
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    Yup, yup.
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    Will this be posted in the Recommended build section too?
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    Wolvereness Bukkit Team Member

    Tickets help the team keep track of workflow. Not to go into too much detail, but having tickets does help quite a bit. If something isn't implemented very early, please do check to make sure there is a ticket for it, because we're all human and things get missed.
    Reasons to apologize:
    1. Attitude toward people working countless hours fixing bugs and implementing features (if it was unintentional, even more reason)
    2. Wasting other people's time debugging your plugin
    3. Overstating something when you appeared to be the only one who had a problem as of the new implementation
    4. Making a public ordeal out of a trivial situation
    Note: This is just a list of reasons to answer the question presented...
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    Where I work at, we also use tickets for EVERY problem that arises. There are too many people with issues to have any other way of tracking them. Remove the ticket system and you lose track of :
    • Who is working on fixing the problem
    • When it will be handled
    • Which location has the problem
    • Is it fixed?
    • Also able to go to older tickets for previous solutions
    • etc.
    I don't know what I'd do without my ticket system.
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    Very nice ^_^
    good job guys!
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    Woohoo! At last we got a new RB ... been waiting for this :)
    [diamond][diamond][diamond][diamond][diamond] for you sir !
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    Wolvereness - there's no reason to apologize for asking for something that appears to be an issue during my tests, sure I had something wrong, and it would not have been resolved without someone else helping out. Isn't that the point of debugging an issue? I tried multiple things, overlooked one of the obvious, but then I need to apologize for trying to help with what I thought was an issue in the right place, and for speaking out about it.

    Things like this make me wonder if I need to go through and post up like my initial comment about every issue on the tracker that seems to get ignored or has had no response/testing done yet. Because apparently calling it out gets the issue resolved, but simply reporting it to the issue tracker doesn't necessarily mean it will get looked at ever.

    As ZachBora mentioned, if what I did was wrong then where's the line on what the issue tracker is for? I made a mistake in a plugin file sure, but why was an RB released before the issue had been double-checked in the first place. This is why I find the OP to be a bit silly claiming that 'all major/minor bugs have been remedied.'

    I don't see how anyones time contribution to the project has anything to do with this topic, or needing an apology. That's a personal choice on everyones part, and there are multiple people including myself who contribute a great deal of time.

    If you feel it's a waste of time to check out bugs, or help out you simply don't have to. I test out bugs on issues too, sometimes I miss things (obviously) we all do.

    Overstatement - I don't believe it's an overstatement, I felt the issue was a showstopper (it broke the load order) and was getting reports of it. So... I reported it after trying to see why my plugin was doing it and missed the mispelling of the softdepend.

    Trivial - It's not trivial when it's breaking things now is it? Granted the issue was in the plugin, but if it's breaking things and getting ignored why isn't it investigated in the first place?
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    yay! thanks for the update! :):):):):)
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    True, but it wasn't a bug in CB. Your issue should have been brought up in the #bukkitdev channel or in a forum post asking what you did wrong. However, you immediately thought it was a CB bug, didn't do you due diligence, and made a reply bashing the devs for not fixing a non existent bug.

    Leaky isn't a place for you to figure out what you've done wrong. Ideally, only confirmed bugs (aka, you find an issue and get an independent source to verify it) make it to leaky. If I ever bring up a configuration issue to a plugin dev claiming its a bug in their program, I always appologize when proven wrong. I haven't done my due diligence, and thus I owe them an apology for misplaced blame.

    If only confirmed bugs made it to leaky the number of tickets would be much more manageable and your issue would have been identified and proven invalid much sooner. Of course, had you verified the bug, it would never have made it to leaky.
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    it says that it cant convert the map, i'll will upload a picture if you want to see what i mean

    View attachment 9013

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 24, 2016
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    Actually I did attempt to get it looked at, more than once, and again after I posted it as a bug on leaky, hence why I stated what I did in here.
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    This is most likely fixed in the latest development build, please try it out and let me know. But before you do that, can you upload your world for me, if it isn't too big? I'd like to further look into this issue to better understand it.
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    thanx bukkit team at least you guys r trying to help us out
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    Yay, a near RB. Thanks

    I mean RB*
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    The new release is causing blocks to take about 5 seconds to give drop and actually appear as air after destroyed. Beta build before it was fine.
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    Are you sure its not your server lagging or not enough ram being allocated to it?
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    Nope you just have to drag your world over to the bukkit server and delete the one that was genorated automaticly and wait for the world to convert.
    (Sorry for the spelling)
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    I tried downgrading to beta build and it is doing the same thing. It is using about 1000mb/6000mb allowed. and 11%CPU usage. It didn't do this before i upgraded.
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    Sounds like lag to me, it works fine on my server.
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