Bukkit visits Mojang!

Discussion in 'Bukkit News' started by EvilSeph, Dec 21, 2011.

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    We got to visit Mojang in Sweden!

    For those of you who want to hear what we did in Sweden, read on. For those of you who just want to know what this means for Bukkit and Minecraft, skip to the end.

    This past weekend Bukkit went on a trip to visit Mojang in Stockholm, Sweden and we had a blast. Dinnerbone and myself arrived pretty late in Sweden so we were almost certain no one would be at the Mojang HQ, but to our surprise the place was packed with employees hard at work getting their new game, Cobalt, out instead of tearing each other apart in their usual Friday game nights. Tahg had the earliest flight out of the four of us, so he got to spend the whole day with Mojang and got to share a juicy steak with them in between the craziness accompanying a game launch.

    It was really exhilarating being a part of Cobalt's launch and actually physically being there as it happened - the energy coming from the team pushing to get Cobalt out was electric and contagious. After we got a tour of Mojang's (pretty awesome) office, we spent the rest of the day hanging out with beers and soda in hand just getting to know the Mojang team and watching them scramble about getting Cobalt ready for release. Funnily enough, while this was all happening, our phones were alight with messages and/or tweets from people asking us when Cobalt would be out - it was all so surreal - but, of course, we couldn't answer those questions even if we did know.

    Eventually Carl decided it was time for a break and got us all pizza for dinner (I found it pretty cool that we each got our own pizzas, it was very different from Canada where you either get slices or a large pizza to share), with Carl getting his favourite pizza aptly named 'The Internet' as it had everything thrown on it. Beer and pizza turned out to be all the fuel the team needed to push Cobalt out there for public consumption, as immediately after dinner everything was ready for launch and people could finally take a breather. Unfortunately, the insanity continued: the hard work from everyone was simply replaced with all of us sat in front of the screen watching the Cobalt sales counter go up until late into the night. Sadly, Grum's flight was really late with him only arriving in Stockholm around midnight, so we never got to see him until the next day and he missed out on the awesomeness that was the Cobalt launch.

    The next morning we got to sample the fabulous breakfast at Hotel Rival (where every room comes with its own teddy bear!) and then it was off to the Mojang HQ once again to start our meeting with Mojang on the future of Minecraft and modding - the main reason why we all made the trip out to Sweden in the first place. The meeting started off with each of us introducing ourselves and explaining what we did, followed by discussing Mojang's plans for Minecraft, modding and why we were invited to meet with them in Stockholm. A few hours later and we, reluctantly, decided to take a break from all the serious talk to get some Chinese food for lunch.

    Upon arriving back at the office, we continued our discussions until the phone rang. Apparently some people from Australia had made the trip all the way to Sweden to visit Mojang and they were downstairs waiting to be let in. Luckily for them, Carl and Jeb were meeting with us at the time so there were actually people in the office on a Saturday when the office would usually be empty. After greetings were exchanged, the visitors were given a tour of the office and then they had to run out to continue on with their trip.

    We decided to take a break ourselves and fired up Cobalt, where Jeb proceeded to school us on the game and we were shown a sneak peek of the internals of Cobalt and saw the potential the game has for modding and expansion. Cobalt is an extremely fun game that everyone should get, especially when you have several people who can play co-op with you. From a modding standpoint, we expect people to mod and extend it very soon which should provide you with many hours of extra replayability on top of the hours of fun the game already offers.

    All in all, we had a great time hanging out with Mojang and meeting all the talent they have in their team. Mojang's official statement about Bukkit is that "The Bukkit team are awesome dudes" and we genuinely feel the same way about them. Often times when you get to meet up with influential people, they have their heads in the clouds and won't show you the time of day but things at Mojang are really different. All of their employees are down to earth, humble and awesome individuals that you can't help but get along with. Letting the guests from Australia check out the Mojang HQ on a Saturday further nails this impression home.

    Thanks for the great time in Sweden, Mojang!

    So what does this all mean for Bukkit and Minecraft?
    While I can't go into any of the specifics, we spent an entire day discussing a lot about the future of modding in Minecraft (as well as Minecraft in general). The meeting with Mojang has left us feeling confident that Mojang knows the value of embracing the modding the community and Bukkit, and that Minecraft has been left in more than capable hands with jeb as lead developer. Mojang has expressed that they like what we're doing and see what we can offer them to help provide more official support to the Minecraft modding community.

    As originally announced, Mojang is looking into developing a modding API that covers both the server and the client and believe that we can help them in doing so. As it stands, we are both actively looking into how we can work together for the betterment of Minecraft in the future. Until the details are worked out, that's all we can really say at this time but I think I can honestly say we all left the meeting satisfied and excited about what the future has in store for us together if all goes to plan.
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    bukkit team++
    DennisUnplugged, TheHox, KKLD and 2 others like this.
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    Spoutcraft, imo.
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    Sounds like it was a good trip. Waiting for the real juicy news :)
    Wish I was one of the guests from Australia :)
    KKLD, Daniel Heppner and xboxhacks like this.
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    Bukkit team visits Mojang...
    eats pizza, and talks about cobalt
    TheHox and Jeremy Stuck like this.
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    Awesome news guys!
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    Exciting stuff! Lets hope for the best! =)
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    while (!Bukkit.isatMojang) {
    while (Bukkit.isAtMojang) {
    Nuko32, KKLD, BlueChoco and 3 others like this.
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    Bukkit team > all, YEAH !
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    Very awesome :D
    Next time I wanna come with you guys :)
    RazorFlint likes this.
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    Next time please take the spout team with you ;D
    dun198, tombik, Inscrutable and 8 others like this.
  12. Would be nice to see two great teams working together, it always turns out good when you get two different worlds linking as one :)

    Diamonds for u!? [diamond][diamond][diamond]
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    What would the minecraft api for servers be?
    Bukkit as vanilla?
    Because I don't think that much people would change the server software unless there is a good reason, and bukkit is (imho) a very good software :D
  14. Correct me if I'm wrong but I think it will be a lua based solution.
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    I would love to see more spout like capabilities in stock bukkit. It seems bukkit is limiting themselves far too much by excluding spout ideas from the mainline.
    kaiser_czar and cyberdude like this.
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    Good Guy Carl: Buys the Bukkit team pizzas each.
  17. Bukkit is a minecraft server mod only while spout is a bukkit mod (I won't call spout a plugin :confused:) + a client mod. Bukkit will never force users to use a modded client.
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    No ideas are being excluded. Bukkit bleeding has only just started and I already see a great many contributions to that forum. I have seen two discussion threads by the Afforess, but that it all. All they have to do is start working within that system and they can get their features implemented.
    Olivki likes this.
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    Sounds great guys! Keep up the hard work, and thanks for your continued contributions!!
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    This is my only dislike about Spout. Requires a client mod. If Mojang were to implement a system like Garry's Mod, where the vanilla client can be modded by the server in any way, I'm sure that would be a happily welcomed improvement.
    Darkman2412 likes this.
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    Mojang+ Bukkit = Amazing
  23. That requires a client mod though because vanilla client will never try to mod itself. That's the whole point of SpoutCraft. It will (eventually) be able to do just this.
    Inscrutable likes this.
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    If Mojang itself adds a modding API to the vanilla software (client+server), you won't need a modded client.
    The server would send all needed stuff (textures, item and block information, etc.) to the client on login.

    I'm sure that the Bukkit team tries to avoid the need to change the client for players that login to a modded server.
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    Lua? Woot! I actually know some of that stuff xD
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    there is no point why there shouldn't be such a self modding feature not in vanilla
    if you ask the players, the first time they join a server, if he want to install the mods that are needed for the server, then everything is ok
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    I believe, not just in the case of Minecraft (from Duke 3D thru the Skyrim of next year), that the mods make the game, and Bukkit brings a ton of extra enjoyment and functionality to Minecraft, but there's no way it could keep on the way it has without a meaningful relationship with the game's devs. Thanks for everything y'all!
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    From what I understand, they aren't worrying about Bukkit and what they need from it anymore. They are simply building their own API that allows all Bukkit functions (so vanilla and/or bukkit based plugins can run) but also use all the features Spout wants without harassing Bukkit Team about it. Love it.
    Inscrutable likes this.
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    I think they will base singleplayer on a local server and use something like bukkit as the server. Mods could easily be developed for multi/singleplayer in the same time then.
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