Wantsome909 Um, I think how they do it is load the world from a file. it would be SO insanly hard to repace evrry block. And consideringt eh map may change etc
And where did you put that in your topic so people would know how to help you? As for the issue, you can create an ArrayList of broken block locations and IDs and put them all back when the game ends. Too busy to whip up some code, though. EDIT: OR you could possibly load two duplicate worlds and use that world for reference when restoring. It would be more accurate.