BlockBreakEvent not cancelling?

Discussion in 'Plugin Development' started by Razorcane, Dec 18, 2011.

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    I have several instances of my code where I need to disable block breaking, however when I use event.setCancelled(true);, players are still able to break the blocks regardless. Could there be something overriding this even though I have the priority set to high?
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    All I know is that it works for me :)
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    According to this (, highest priority, is actually close to the lowest, try setting to lowest, and see what happens.
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    Highest means it is ran last, which means it's code is ran over the others. Low priority means it is ran first, and thus can be overridden by other code.

    I tested this extensively by removing all other plugins, and even removing lines of code not essential to the system, and yet the event is still not cancelled. I'm honestly at a loss for what to do.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 22, 2016
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