Plugin Request Apocalypse [Minigame]

Discussion in 'Plugin Help/Development/Requests' started by Ck1000MC, Dec 20, 2015.

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    Ck1000MC

    Hey guys, I'm back with a new minigame plugin request.
    ===THE BASICS===
    Set spawnpoints, the lobby point, and the endpoint. There are kits that give you certain items and perks to help you survive during the game.
    ===COMMANDS AND PERMISSIONS===
    /ap create [name] - creates the game, and also creates the lobby spawnpoint at your location.
    /ap setlobby [name] - sets the game lobby (for kit equipping)
    /ap join [name] - join the game lobby
    /ap leave - leave the current game
    /ap setspawn [name] - sets a spawnpoint where the players spawn in the beginning of the game
    /ap setmobspawn [name] - sets a spawnpoint where the mobs spawn for each wave
    /ap setkitmob [kitname] - selects the mob that equips your kit for the game
    /ap setjoinmob - selects the mob you can join games with
    N/A - ap.kit.[kitname] - gives permission to use a kit.
    N/A - ap.joinfull - gives permission to join full games
    ===MONEY EARNINGS===
    +1 per kill
    +300 per win
    +5 per wave completed
    ===JOINING GAMES===
    To join a game, you must right click on a mob you can set using /ap setjoinmob. When you right click on it, a giant large chest GUI will appear, showing different wool for each of the games/arenas you have created. If you create an arena, it will add a wool to the GUI. Red wool means the game is in progress and green wool means the game is not started and still in the lobby. When you hover your mouse over wool it shows text:
    "(Light Red) [Arena Name]
    (Cyan) [CurrentPlayers / MaxPlayers]
    (Green) Status: [Joinable / In Progress]
    When you click on the wool, if it is red wool, it will say "Game is in progress!", and if it is green wool, you will be teleported to the game lobby set with /ap setlobby [name]. Then you can equip your kit and the game will begin.
    ===LEVELING UP===
    There are a maximum of 5 levels for each kit. Each level is earned with a certain amount of kills. Each level gives a player special items to survive longer.
    Level 1: Starting level when you first start the game
    Level 2: Needs 30 kills
    Level 3: Needs 60 kills
    Level 4: Needs 90 kills
    Level 5: Needs 120 kills
    ===THE KITS===
    Warrior
    Cost: Free
    Special Rule: Takes -1 damage from all attacks
    > LEVEL 1
    • 1 Iron Sword
    • Full Leather Armor
    • 10 Steak
    • 3 Potions of Strength
    > LEVEL 2
    • 1 Diamond Sword
    • Full Gold Armor
    • +10 Steak
    • +3 Potions of Strength
    > LEVEL 3
    • 1 Diamond Sword (Sharpness 1)
    • Full Iron Armor
    • +10 Steak
    • +3 Potions of Strength
    > LEVEL 4
    • 1 Diamond Sword (Sharpness 2)
    • Full Diamond Armor
    • +10 Steak
    • +3 Potions of Strength
    > LEVEL 5
    • 1 Diamond Sword (Sharpness 3)
    • Full Diamond Armor (Protection 1)
    • +10 Steak
    • +3 Potions of Strength
    Archer
    Cost: Free
    Special Rule: Fires 3 arrows instead of 1 (not all in the same direction, spread out. All arrows fire at the same velocity (depending on how long you charge the bow)
    > LEVEL 1
    • 1 Bow (Infinity 1)
    • Full Chain Armor
    • 25 Apples
    • 3 Potions of Speed 2
    > LEVEL 2
    • 1 Bow (Infinity 1) (Power 1)
    • Full Chain Armor (Protection 1)
    • +25 Apples
    • +3 Potions of Speed 2
    > LEVEL 3
    • 1 Bow (Infinity 1) (Power 2)
    • Full Chain Armor (Protection 2)
    • +25 Apples
    • +3 Potions of Speed 2
    > LEVEL 4
    • 1 Bow (Infinity 1) (Power 3)
    • Full Chain Armor (Protection 3)
    • +25 Apples
    • +3 Potions of Speed 2
    > LEVEL 5
    • 1 Bow (Infinity 1) (Power 3)
    • Full Chain Armor (Protection 3)
    • +25 Apples
    • +3 Potions of Speed 2
    ===THE WAVES===
    Waves are the different stages of the game where each wave has certain mobs that spawn at the spawnpoints set with the /ap setmobspawn command. Each wave has a certain duration. After that duration is over, the next wave spawns.
    ***Zombie Pigmen target players automatically***
    ***Skeletons/Zombies do not burn in sunlight***
    ***All nether mobs count as 2 kills***
    1 (10 seconds)
    > 5 Zombies
    2 (15 seconds)
    > 8 Zombies
    > 2 Skeletons
    3 (20 Seconds)
    > 12 Zombies
    > 5 Skeletons
    > 2 Spiders
    4 (25 seconds)
    > 15 Zombies
    > 10 Skeletons
    > 5 Spiders
    5 (30 Seconds) MEGA WAVE -Creepers-
    > 40 Creepers
    6 (35 Seconds)
    > 20 Zombies
    > 15 Skeletons
    > 10 Spiders
    > 5 Creepers
    7 (40 Seconds)
    > 25 Zombies
    > 18 Skeletons
    > 12 Spiders
    > 10 Creepers
    8 (45 Seconds)
    > 30 Zombies
    > 20 Skeletons
    > 20 Spiders
    > 15 Creepers
    9 (50 Seconds)
    > 35 Zombies
    > 25 Skeletons
    > 20 Spiders
    > 20 Creepers
    10 (60 Seconds) BOSS WAVE
    > 1 Slime named "(Red) Slime King"
    The Slime King moves 2x faster then normal and jumps twice as far and twice as fast. The Slime Size is 5. It has 100 Health and does 8 damage per hit. Every time you hit the Slime King it summons 2 big slimes. When the Slime King dies it counts as 10 kills.
    11 (65 seconds)
    > 20 Zombies
    > 20 Skeletons
    > 10 Spiders
    > 10 Creepers
    > 10 Slimes
    12 (70 seconds)
    > 25 Zombies
    > 25 Skeletons
    > 15 Spiders
    > 15 Creepers
    > 15 Slimes
    13 (75 Seconds)
    > 30 Zombies
    > 25 Skeletons
    > 15 Spiders
    > 20 Creepers
    > 20 Slimes
    14 (80 Seconds)
    > 35 Zombies
    > 25 Skeletons
    > 20 Spiders
    > 20 Creepers
    > 25 Slimes
    15 (90 Seconds) MEGA WAVE -Zombies-
    > 100 Zombies
    16 (95 seconds)
    > 50 Zombies
    > 20 Skeletons
    > 25 Spiders
    > 25 Creepers
    > 25 Slimes
    17 (100 Seconds)
    > 55 Zombies
    > 30 Skeletons
    > 30 Spiders
    > 30 Creepers
    > 30 Slimes
    18 (105 Seconds)
    > 60 Zombies
    > 35 Skeletons
    > 30 Spiders
    > 30 Creepers
    > 30 Slimes
    19 (110 Seconds)
    > 60 Zombies
    > 40 Skeletons
    > 40 Spiders
    > 30 Creepers
    > 30 Slimes
    20 (120 Seconds) BOSS WAVE
    > 1 Silverfish named "(Red) Silverfish Queen"
    The Silverfish Queen moves twice as fast and deals 2x the knockback then normal. It can also climb walls and jump twice as far. It has 150 health and deals 10 damage per hit. It inflicts poison for 2 seconds on whoever it hits. When the Silverfish Queen dies it counts as 20 kills.
    21 (125 seconds)
    > 40 Zombies
    > 40 Skeletons
    > 40 Spiders
    > 40 Creepers
    > 35 Slimes
    > 20 Silverfish
    22 (130 seconds)
    > 45 z
    > 45 sk
    > 40 sp
    > 40 c
    > 35 sl
    > 25 si
    23 (135 Seconds)
    > 50 z
    > 50 sk
    > 45 sp
    > 45 c
    > 35 sl
    > 30 si
    24 (140 seconds)
    > 60 z
    > 60 sk
    > 50 sp
    > 50 c
    > 40 sl
    > 40 si
    25 (150 seconds) MEGA WAVE -Zombie Pigmen-
    > 30 Zombie Pigmen
    26 (155 seconds)
    > 25 Zp
    > 5 Magma Cubes
    27 (160 seconds)
    > 30 zp
    > 15 mc
    > 5 Blazes
    28 (165 seconds)
    > 30 zp
    > 20 mc
    > 8 b
    29 (170 seconds)
    > 35 zp
    > 25 mc
    > 12 b
    30 (180 seconds) BOSS WAVE
    > 1 Blaze named "(Red) Blaze Lord"
    The Blaze Lord flies 3 times as fast. It has 200 health and deals 12 damage per melee hit and 10 damage per fireball hit.When the Blaze Lord hits you (melee OR fireball) it deals three times as much knockback. When the Blaze Lord dies it counts as 30 kills. Every 30 seconds the Blaze Lord creates a small fire particle sphere around it then expands it to a maximum of size 5 before dissapearing. Anyone within/touching the fire particle sphere takes 5 damage and x2 knockback and gets fire for 5 seconds.
     
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