I figured the title is rhetorical. But is there something that can update a skeleton's equipment. I used: Code: Skeleton skell = (Skeleton) player.getWorld().spawnEntity(player.getLocation(), EntityType.SKELETON); ((CraftEntity) skell).getHandle().setEquipment(0, CraftItemStack.asNMSCopy(new ItemStack(0))); to set a skeleton's hand to be empty. It doesn't however spawn it as empty as it appears. But if I relog, it ".update()"'s it, and the skeleton appears without a bow. How do I have it to where when it spawns from my code, just doesn't need a relog to update it.