Inactive [ADMN/INFO] GroupManager v1.0 alpha-3 - A Permissions replacement [440-531]

Discussion in 'Inactive/Unsupported Plugins' started by AnjoCaido, Feb 17, 2011.

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    AnjoCaido

    GroupManager - The Permissions 2.x plugin sucessor.
    Version: v1.0 alpha-5

    Yes, it has multiworld and multigroup users support now. When 1.0 final release, next step is database (SQLite/MySQL).

    ---

    If you use Essentials:
    - Don't use both EssentialsGroupManager.jar and GroupManager.jar! Just choose one, because they are the same!
    - Don't use both EssentialsGroupBridge.jar and FakePermissions.jar! Just choose one, because they are the same!


    ---

    As the growth of this plugin is getting faster and faster, I needed to put multiword support the soon as I could.
    Now it's here. And GroupManager is keeping all of it's good stuff! Did I say it is going to bring a lot more of new stuff too?

    Purpose of the plugin:
    The purpose has changed. Permissions got better. But it still not enough. Why I did, and keep doing this?
    I started it thinking that it would make me happy. Now it's because it will make YOU happy.

    Advantages against Permissions:
    • User multigroup support.
    • Full command list to change anything during game or thru the console.
    • Good API to change things. You to change a player group you can do getPlayer(name).setGroup(getGroup(name))
    • Exception nodes.
    • It separates groups files from users files.

    New Features:
    • User multigroup support(yay!)
    • Multiworld support(meh).
    • It has world permission mirroring(you can make a world nether having the same permissions of world2 instead of default world1).
    • It saves only the files that will have contents changed.
    • It separates groups files from users files.
    • It cleans old backup files older than 24h.

    Previous Features(included):
    • It has the same file format as Permissions, no need to get used with anything new.
    • It comes with a fake Permissions plugin, that attaches GroupManager to all your permissions dependent plugins. No need to make any changes, nor update other plugins. Just adjust your permissions files and GO!
    • Commands to change users permissions are REALLY on-the-fly(no touching files).
    • It saves the permissions data periodically.
    • It backups every file before overwrites.
    • Tons of commands for complete user/group/permission management during game/console.
    • It has a fantastic temporary permissions system, that let's you to make changes in users, with the possibility to go back at any time(and it never is saved on files).
    • Negative nodes(aka '-'): You can take off specific permissions from users that have a full set.
    • Exception node(aka '+'): Used when a user/group has a set of negative nodes, and you want to allow a specific one.

    User's subgroups: a brief explanation
    You can see on the file structure(down here on same post), that users have an optional node called subgroups. That node is a list, just like "permissions" node. There you can list a user subgroup, it can be as many as you want.
    What a user inherits from subgroups? Only permissions. It means nothing on a subgroup's info node(prefix, suffix, build and other variables) will be considered.
    The user will still be considered as a member of that group, but will only inherits it's permissions, like some commands, kits, etc.

    This reduces the needs of a nest of groups inheriting each other.
    You can have one user in Peasant group, which has only some basics, and them let him join in Miner as a subgroup, where he can get Miner kits, or other related to miner group.
    Later, when your town needs a railer, you can just add the group Railer to him as subgroup, and he will have both things at same time. When the job is done, you just remove the subgroup.
    This gets even more interesting when you have groups related to towns, factions, teams… etc.

    World mirroring: a brief explanation
    Let's say you have a config file like this:
    Code:
    settings:
      data:
        save:
          minutes: 10
      logging:
        level: INFO
      permission:
        world:
          mirror:
            world1:
              - world2
              - world3
            world4:
              - world5
    It means that all your permissions of world2, and world3 will be the same of world1. And it means all permissions of world5 will be the same of world4.
    It won't copy any file. In fact, it won't matter if there is files for world2… when the permissions get load, every request for world2 will be redirected for world3. Simple as that.

    If no mirroring is specified, any world not loaded will automatically mirror the default world of the server.

    File structure: a brief explanation
    The files read for GroupManager 1.0+ for data management are two files per world. The users file are users.yml. The groups file are groups.yml.
    The thing is that those files are located in:
    plugins/GroupManager/worlds/WORLDNAME

    So the file structure for the world called anjoCaidoWorld and netherWorld will be:
    plugins/GroupManager/worlds/anjoCaidoWorld/groups.yml
    plugins/GroupManager/worlds/anjoCaidoWorld/users.yml
    plugins/GroupManager/worlds/netherWorld/groups.yml
    plugins/GroupManager/worlds/netherWorld/users.yml

    The files might look like this:
    groups.yml
    Code:
    groups:
        Admins:
            default: false
            info:
                build: false
                prefix: ''
                suffix: ''
            inheritance:
            - SemiAdmin
            permissions:
            - '*'
        Default:
            default: true
            info:
                build: false
                prefix: ''
                suffix: ''
            inheritance: []
            permissions:
            - essentials.spawn
            - essentials.motd
            - essentials.help
            - essentials.home
            - essentials.sethome
        Moderator:
            default: false
            info:
                build: false
                prefix: '&c'
                suffix: 'Mod'
            inheritance:
            - Default
            permissions:
            - essentials.tp
            - essentials.tphere
            - essentials.item
            - essentials.give
        SemiAdmin:
            default: false
            info:
                build: false
                prefix: '&c'
                suffix: 'SemiAdmin'
            inheritance:
            - Moderator
            permissions:
            - +groupmanager.mandemote
            - +groupmanager.manpromote
            - -groupmanager.*
            - '*'
        Peasant:
            default: true
            info:
                build: false
                prefix: '&e'
                suffix: 'Peasant'
            inheritance:
            - Default
            permissions: []
        Miner:
            default: false
            info:
                build: false
                prefix: ''
                suffix: ''
            inheritance:
            permissions:
            - essentials.kit
            - essentials.kit.miner
            - flashlight.regular
        Healer:
            default: false
            info:
                build: false
                prefix: ''
                suffix: ''
            inheritance:
            permissions:
            - essentials.kit
            - essentials.kit.healer
            - essentials.heal
        Farmer:
            default: false
            info:
                build: false
                prefix: ''
                suffix: ''
            inheritance:
            permissions:
            - essentials.kit
            - essentials.kit.farmer
            - essentials.spawnmob
        Railer:
            default: false
            info:
                build: false
                prefix: ''
                suffix: ''
            inheritance:
            permissions:
            - essentials.kit
            - essentials.kit.railer
    users.yml
    Code:
    users:
        anjocaido:
            group: Admins
            info:
                prefix: '&c'
                suffix: King
            permissions: []
        gmcouto:
            group: SemiAdmin
            permissions: []
        zenexer:
            group: Moderator
            permissions:
            - essentials.god
        aMiner:
            group: Peasant
            info:
                prefix: '&d'
                suffix: Miner
            permissions: []
            subgroups:
              - Miner
        aHealer:
            group: Peasant
            info:
                prefix: '&d'
                suffix: Healer
            permissions: []
            subgroups:
              - Healer
        aFarmer:
            group: Peasant
            info:
                prefix: '&d'
                suffix: Farmer
            permissions: []
            subgroups:
              - Farmer
        tempRailer:
            group: Peasant
            info:
                prefix: '&d'
                suffix: Miner
            permissions: []
            subgroups:
              - Miner
              - Railer
    You can see that the node structure are exactly the same used for GroupManager 0.99d(-) and Permissions, it means you can use the same files here.
    Note: Every node that doesn't make part of the respective file is ignored. So if you are migrating from older GroupManager or Permissions you can just duplicate your files as groups.yml and users.yml. When comes the time where is needed to save the file, all unused data for each file will be discarded. So you don't need to split files, just duplicate them with correct names, it will work.

    Negative and Exception nodes: a brief explanation
    Let's say you have a group SemiAdmin like this.
    Code:
    groups:
      SemiAdmin:
        default: false
        permissions: [+groupmanager.manpromote, -groupmanager.*,
          '*']
        inheritance: [Moderator]
        info: {prefix: '', build: false, suffix: ''}
    You should read this way:
    '*' -> means this group will have access to all commands.
    '-groupmanager.*' -> Where all his commands of groupmanager where removed.
    '+groupmanager.manpromote' -> Except manpromote.

    It means he can do everything that is not of GroupManager, AND manpromote.

    It's like listing essentials.*, worldedit.*, worldprotect.*, everyotherthing.* and groupmanager.manpromote.

    It gives a very big flexibility on permissions.

    Note:
    For every level of inheritance,
    Every permission starting with '+' is tested first. Then comes permissions starting with '-'. Then comes normal permissions(including '*').

    Commands:
    • Now on multiword support, every command will act only on the selected world.
    • If none/invalid world is selected, it will run on the default world.
    • If the world selected is a mirrored world, it will work on the mirror world.
    (on next version, when a command involves a player, there will be a toggle that will automatically act on the victim(player) world is in)
    Code:
    commands:
      manuadd:
        description: Move a player to desired group.(Adds to the file if not exists)
        usage: /<command> <player> <group>
        permission: groupmanager.manuadd
      manudel:
        description: Remove any user specific configuration. Make him default group.
        usage: /<command> <player>
        permission: groupmanager.manudel
      manuaddsub:
        description: Add a group to a player's subgroup list.
        usage: /<command> <player> <group>
        permission: groupmanager.manuaddsub
      manudelsub:
        description: Remove a group to a player's subgroup list.
        usage: /<command> <player> <group>
        permission: groupmanager.manudelsub
      mangadd:
        description: Add group to the system.
        usage: /<command> <group>
        permission: groupmanager.mangadd
      mangdel:
        description: Removes group from the system(all it's users become default)
        usage: /<command> <group>
        permission: groupmanager.mangdel
      manuaddp:
        description: Add permission diretly to the player.
        usage: /<command> <player> <permission>
        permission: groupmanager.manuaddp
      manudelp:
        description: Removes permission diretly from the player.
        usage: /<command> <player> <permission>
        permission: groupmanager.manudelp
      manulistp:
        description: List all permissions from a player.
        usage: /<command> <player>
        permission: groupmanager.manulistp
      manucheckp:
        description: Verify if user has a permission, and where it comes from.
        usage: /<command> <player> <permission>
        permission: groupmanager.manucheckp
      mangaddp:
        description: Add permission to a group.
        usage: /<command> <group> <permission>
        permission: groupmanager.mangaddp
      mangdelp:
        description: Removes permission from a group.
        usage: /<command> <group> <permission>
        permission: groupmanager.mangdelp
      manglistp:
        description: Lists all permissions from a group.
        usage: /<command> <group>
        permission: groupmanager.manglistp
      mangcheckp:
        description: Check if group has a permission, and where it comes from.
        usage: /<command> <group> <permission>
        permission: groupmanager.mangcheckp
      mangaddi:
        description: Add a group to another group inheritance list.
        usage: /<command> <group1> <group2>
        permission: groupmanager.mangaddi
      mangdeli:
        description: Remove a group from another group inheritance list.
        usage: /<command> <group1> <group2>
        permission: groupmanager.mangdeli
      manuaddv:
        description: Add, or replaces, a variable to a user (like prefix or suffix).
        usage: /<command> <user> <variable> <value>
        permission: groupmanager.manuaddv
      manudelv:
        description: Remove a variable from a user.
        usage: /<command> <user> <variable>
        permission: groupmanager.manudelv
      manulistv:
        description: List variables a user has (like prefix or suffix).
        usage: /<command> <user>
        permission: groupmanager.manulistv
      manucheckv:
        description: Verify a value of a variable of user, and where it comes from.
        usage: /<command> <user> <variable>
        permission: groupmanager.manucheckv
      mangaddv:
        description: Add, or replaces, a variable to a group (like prefix or suffix).
        usage: /<command> <group> <variable> <value>
        permission: groupmanager.mangaddv
      mangdelv:
        description: Remove a variable from a group.
        usage: /<command> <group> <variable>
        permission: groupmanager.mangdelv
      manglistv:
        description: List variables a group has (like prefix or suffix).
        usage: /<command> <group>
        permission: groupmanager.manglistv
      mangcheckv:
        description: Verify a value of a variable of group, and where it comes from.
        usage: /<command> <group> <variable>
        permission: groupmanager.mangckeckv
      manwhois:
        description: Tell the group that user belongs.
        usage: /<command> <player>
        permission: groupmanager.manwhois
      tempadd:
        description: Creates a temporary permission copy for that user.
        usage: /<command> <player>
        permission: groupmanager.tempadd
      tempdel:
        description: Remove the temporary permission copy for player.
        usage: /<command> <player>
        permission: groupmanager.tempdel
      templist:
        description: List players in overload-permissions mode made by /tempadd.
        usage: /<command>
        permission: groupmanager.templist
      tempdelall:
        description: Remove all overrides made by command /tempadd.
        usage: /<command>
        permission: groupmanager.tempdelall
      mansave:
        description: Save all permissions on file.
        usage: /<command>
        permission: groupmanager.mansave
      manload:
        description: Reload current world and config.yml. Or load given world.
        usage: /<command> [world]
        permission: groupmanager.manload
      listgroups:
        description: List the groups available.
        usage: /<command>
        permission: groupmanager.listgroups
      manpromote:
        description: Promote a player in the same heritage line to a higher rank.
        usage: /<command> <player> <group>
        permission: groupmanager.manpromote
      mandemote:
        description: Demote a player in the same heritage line to a lower rank.
        usage: /<command> <player> <group>
        permission: groupmanager.mandemote
      mantogglevalidate:
        description: Toggle on/off the validating if player is online.
        usage: /<command>
        permission: groupmanager.mantogglevalidate
      mantogglesave:
        description: Toggle on/ff the autosave.
        usage: /<command>
        permission: groupmanager.mantogglesave
      manworld:
        description: Prints the selected world name
        usage: /<command>
        permission: groupmanager.manworld
      manselect:
        description: Select a world to work with next commands.
        usage: /<command> <world>
        permission: groupmanager.manselect
      manclear:
        description: Clear world selection. Next commands will work on your world.
        usage: /<command>
        permission: groupmanager.manclear
    All commands that changes permissions only allow you to change users below in a inheritance level(eg. Admins can't mod other Admins, but can modify Moderators).
    Except for Console, he can modify anyone.

    So, what happens with all of these plugins that already use Permissions?
    They will still work. I made a fake Permissions plugin, that will replace your old Permissions plugin. And the new fake one will attach directly on GroupManager system. So all plugins will think they are working with Permissions, but they will work with GroupManager.
    The most incredible thing is that all those plugins will receive the benefit of instant changes.

    I'm a server Administrator, what should I do to use it?
    If you already have Permissions, do this:
    1. Remove Permissions.jar from you plugins folder. (leave the Permissions folder there, if it is named diferently than this, the automatic import will not work)
    2. Paste GroupManager.jar with FakePermissions.jar on your plugins folder.
    3. Run.
    4. With all file structure done, you create your worlds folder and copy your files there.

    All your old plugins will still work like a charm.

    I'm a plugin developer, how should I use this plugin?
    You can read the java-doc, linked below. It's not complete yet, but it has the essential.
    Here is some code examples...

    Loading in your plugin:
    Code:
    import org.anjocaido.groupmanager.GroupManager;
    import org.anjocaido.groupmanager.dataholder.worlds.WorldsHolder;
    import org.anjocaido.groupmanager.dataholder.WorldDataHolder;
    public void onEnable() {
            Plugin p = this.getServer().getPluginManager().getPlugin("GroupManager");
            if (p != null) {
                if (!this.getServer().getPluginManager().isPluginEnabled(p)) {
                    this.getServer().getPluginManager().enablePlugin(p);
                }
                GroupManager gm = (GroupManager) p;
                WorldsHolder wd = gm.getWorldsHolder();
            } else {
                this.getPluginLoader().disablePlugin(this);
            }
        }
    WorldsHolder contains everything you need. You can easily do anything with it.

    Here is a example of a plugin that in a special circumstance, needed to put the player in a special group, with no permissions at all.
    Code:
    public void markAsNotLoggedIn(Player player) {
                OverloadedWorldHolder perm = gm.getWorldsHolder().getWorldData(player);
                Group lockDown = perm.getGroup("NotLoggedIn");
                if(lockDown == null){
                    lockDown = perm.createGroup("NotLoggedIn");
                }
                perm.overloadUser(player.getName());
                perm.getUser(player.getName()).setGroup(lockDown);
        }
    From now on the user is in this special group. And every change on him is temporary. Until the code below is executed.
    Code:
    public void restorePermissions(Player player){
                OverloadedWorldHolder perm = gm.getWorldsHolder().getWorldData(player);
                perm.removeOverload(player.getName());
        }
    And, finally, how to check a user permission:
    Code:
    public boolean canChangeGroup(Player player){
                return gm.getWorldsHolder().getWorldPermissions(player).has(player,"groupmanager.mangroup");
        }
    F.A.Q.
    Q: It is compatible with permissions... but where it get it's data from?
    - A: It gets from users.yml and groups.yml in the world folder, located properly inside GroupManager worlds folder.
    Q: Can I use commands from other plugins to change permissions?
    - A: No. I made the decision to store data in GroupManager folder because I don't think it is right my plugin mess around with other ones files. Unfortunately, other plugins of group modification tries to access other files than mine.

    Changelog:
    Version 1.0 alpha-5:
    • Fixed a bug in method String[] groups(groupName)
    • Added some functionality to Tasks class
    • Fixed some errors in JavaDoc
    • Changed templates to make use of Roles plugin
    Show Spoiler

    Version 1.0 alpha-4:
    • Fixed subgroups listing when using /manulistp
    Version 1.0 alpha-3:
    • Basic user multigroup support using subgroups concept.
    • Added tracking for minor bugs.
    Version 1.0 alpha-2:
    • Now /manload reloads config.yml(which means mirror configuration receives updates too).
    Version 1.0 alpha:
    • Fixed some issues with /manpromote and /mandemote for multiples inheritances
    • Added permission node for commands in plugin.yml. So the newer EssentialsHelp feature I created will filter commands that people don't have(dev #688).
    Version 1.0 pre-alpha-3:
    • Now /manucheckp and /mangcheckp tells you if the permission was negated by a negation node.
    • Now using Breadth-first search for inheritance harvest. It guarantees that closer groups in inheritance are checked first.
    • Fixed some bugs, where a negation node directly in a user could be ignored.
    • Now it reads old data.yml and auto-install it to default world if none is found.
    • Created a system where plugins can get detailed answers from a permission check.
    • Deprecated some inefficient methods(all of them redirects to the new efficient method), but they still works.
    Version 1.0 pre-alpha-2:
    • World selection is optional, except for console.
    • Not selecting a world makes it run on same world of the command sender.
    • Fixed "temporary permissions" system.
    • Fixed most of commands bugs(I fixed all errors I could see)
    • Fake Permissions says it's 2.5 now, so plugins like HeroChat works now(yay).
    • Fixed some unnecessary file saves.
    • Added /manclear to clear selection
    • /manselect now lists physical worlds if no parameters are given.
    • /manload can load a world not loaded before, if given a parameter.
    Version 1.0 pre-alpha:
    • Refactored a lot of things. Please check the java-docs.
    • Added multiworld support.
    • Split files in users.yml and data.yml
    • Saves only files that needs changes
    • Fixed some bugs
    • World mirroring
    • Basic commands for world selection, to keep old commands working.
    Version 0.99d:
    • Fixed more small bugs.
    • Saves in human readable format
    • Deletes backups older than 24 hours
    Version 0.99c:
    • Fixed small bugs. Like /mangaddi
    • Changed some classes package
    Version 0.99b:
    • Fixed Group Variables, that I broke last version.(restore your backups, yay)
    Version 0.99a:
    • User specific variables. Prefixes, Suffixes and more.
    • Negative permission node(prevails normal nodes). Like '-groupmanager.*'
    • Exception permission node(prevails negative nodes). Like '+groupmanager.manpromote'
    Version 0.9e:
    • It writes a template it self if doesn't find any data.yml file on the folder.
    Version 0.9d:
    • FakePermissions adapted to new CB builds.
    Version 0.9c:
    • Multiple inheritance fixed.
    • Added a command to toggle auto-saving, so you can edit the file while it is disabled.
    • Tested with server 1.3
    Version 0.9b:
    • Now variables work with spaced strings.(you can add prefix with spaces)
    • Fixed some errors while loading files in later 400+ builds.
    • FakePermissions got small update.
    Version 0.9:
    • Added variables manipulation command(things in info node, such as prefix, suffix, build, and custom ones)
    • Improved FakePermissions support for the Nijikokun's original one.
    • FakePermissions force loading of GroupManager before itself.
    Version 0.8:
    • Added tons of commands. Resulting in a complete control, inside the game.
    • Renamed some commands in the same format Wulfspider sugested.
    • FakePermissions.jar updated to take care oc Misc field, which some Permissions plugins need.
    Version 0.7:
    • Added commands /manpromote and /mandemote
    • Fixed a bug where a file with an empty permissions node in a group could fail the plugin to load.
    • now /addpermissions can only add permissions that the player have access.
    Version 0.6c:
    • Removed the debugging messages that occurs while other plugins check permissions.
    • Removed the debugging messages on FakePermissions
    Version 0.6b:
    • Fixed inheritance system I broke in 0.6. Sorry.
    Version 0.6:
    • Fixed some bugs
    • User/Group class modelled in tiny different way(check JavaDocs)
    • Commands work on Console
    Version 0.5:
    • First fully working release.


    Future plans (they are closer than you think):
    • Make commands for cloning files, and world mirroring.
    • Implements Nijiko's interface for permission changing.
    • Make it work, optionally, with SQLite/MySQL(thinking of Persistence plugin, anyone with ideas?).

    Latest Build Download:
    http://www.mdn.fm/files/276497_as2zr/GroupManager-1.0-alpha-5.zip


    ===========================================
    Other Downloads:
    Java Doc:
    http://www.mdn.fm/files/276266_vqd0d/JavaDoc-GroupManager-1.0-alpha-3.zip

    ===========================================
    Plugins I love to use with GroupManager:
    Roles, Essentials, AntiGrief, iChat, MultiVerse, WorldEdit and WorldProtect.


    ===========================================
    Source:
    https://github.com/gmcouto/GroupManager
    Fake Permissions Source:
    https://github.com/gmcouto/FakePermission
     
    TNC, Kohle, pat8u and 17 others like this.
  2. Offline

    Ultratone

    how to add color to the prefixe's?!
     
  3. Offline

    DierWolf

    No we dont have NewPermissions plugin.

    make sure you only have Fakepermissions.jar no essencials.groupmanager etc only groupmanager.jar and the fakepermissions.jar
     
  4. Offline

    cavillis

    im having the same problem. Can you post how you fixed it instead of just saying fixed?

    I completely stopped my server, when into data.yml and moved myself to admin group, started the server, and it reverted back. I can't use any of the GroupManager commands on my server, however it doesn't block anyone from using any other command. I have users running around spawning lava everywhere WTF

    Which version of essentials did you use
     
  5. Offline

    dark navi

    Wait, what happens if you suddenly lose power? Are your permissions lost?
     
  6. Offline

    DierWolf

    Do you have essencials Chat plugin installed??? for the prefix to work??

    iChat does NOT work at the moment for version 1.3 of mc/bukkit

    As for editing manually do as i suggested.. works perfectly fine for me, i had issue one time (the first time i tried to edit manually) that it reverted back to what it was, and it was simply a matter of not waiting for it to save or closing server too soon after making changes in the game.

    Essentials needs to be the latest build.. goto their thread and download it and replace the Jars you have now (do NOT include essentials.groupmanager as thats outdated and you should be using the groupmanager from this thread.)
    --- merged: Feb 24, 2011 6:15 PM ---
    No you don t, you only loose what permissions you added since the last save. this is why isaid set it to 3 minutes or so... 10 minutes is too long when your first starting out adding stuff... perhaps when your all done and nothing else to add until someone new comes i would set it to 10 minutes.
     
  7. Offline

    wickedCircuits

    So, I'm new to running a server, and im trying to set this up, it seems to be working great, except that my default user group is allowed to build blocks. I used the in game command to change the variable to false, but that didn't seem to do anything.
     
  8. Offline

    cavillis

    i updated all the essentials jars last night so it should be the latest. I was able to fix myself to be admin but I still have the problem where Default users can execute any command!!!!!

    I don't understand it
     
  9. Offline

    anon

    You need another plugin to do this. Goup manager just controls it to true or false, but for actually restrict the player you need a plugin called anti-grief
     
  10. Offline

    DierWolf

    only time i see that problem cavillis if another permissions.jar is there conflicting with it.

    WickedCircuits ... groupmanager doesnt stop that, it only sends the command to the appropriete plugin.

    get a plugin that will interace with groupmanager like Anti-Grief... then it will work one time. there is also Anti-Build but ja Author jumped ship so doesnt work.
     
  11. Offline

    cavillis

    Do you recognize any of these plugins as interfering with GroupManager?

    ls -la of my plugins/ directory:

    pastebin.com/uYrjX6B8
     
  12. Offline

    DierWolf

    WEll i can tell you right off the bat to get rid of that Zip file out of there... server does read zip's as plugins
     
  13. Offline

    cavillis

    Oh! I thought it only looked at jars :)

    makes sense since jars and zip files are practically the same thing
    --- merged: Feb 24, 2011 6:38 PM ---
    I removed all the zip and txt files that were unnecessary

    problem still persists :(

    i really thought that was gonna fix it! but i'm still able to give myself lava and fire even though im in the Default group
     
  14. Offline

    shadydeath999

    can we also use groupmanager.* as permission? so u dont have the odd that whole list
     
  15. Offline

    DierWolf

    why? if they can use everthing simply put '*' (yes use single quote for star)

    I'm guessing anyone that can make groups and edit them is an Admin and will have every command their is anyways.
     
  16. Offline

    shadydeath999

    no i mena like giving groupmanager.* to moderator
     
  17. Offline

    DierWolf

    Try and see, doubt it.

    STill dont see why a MOd would have access to everything groupmanager can do and not have the rest of the commands.. So in essence why not just list it as * and they have everything.

    i wouldnt be giving my mods access to making new groups or moving pay members to other groups ect, thats administrative stuff and should stay with administrators.

    ONly 2 commands i could see giving a mod would be manudel or manudelp if he had a problem user that
    was screwing around and wanted to take his previledges away without banning him until the Admin Decided
    what to do with him.
     
  18. Offline

    PandaVidya

    Am I the only one who has had their server die with the introduction of this plugin? I can't get ANY plugin to work now.

    edit: why am i getting this error when starting the server:

    Code:
    011-02-24 22:17:55 [SEVERE] null
    
    the permissions config is fine :/
     
  19. Offline

    DierWolf

    Yep first one you are :)

    1. did you remove permissions.jar?
    2. did you download fakepermissions.jar? <==
    3. did you unzip the entire essencials zip in your plugins? if so that means also essencials.groupmanager.jar is in there and shouldnt be.

    only way NONE of your plugins would be working is if they all depend on permissions and you dont have fakepermissions.jar in your plugin folder.
     
  20. Offline

    shadydeath999

    so i need to remove permission and then install fake permissions and groupmanager?
     
  21. Offline

    DierWolf

    Please follow the instructions.

    Download the groupmanager.jar and the fakepermissions.jar from top of page
    put in plugin directory
    remove old permissions.jar from directory
    etc
     
  22. Offline

    Namorg

    Hey i just intalled Group manager yesterday. I have only one problem . when i add a new group to the seystem its "build" is automatically set to false. How can i change that. I jsut cant seem to get it to work.
     
  23. Offline

    Kayonesoft

    I believe you need an additional plugin to turn building off. It's not native to Permissions.
     
  24. Offline

    Namorg

    Yes i am using anti-grief so the default group cant build. but for some reason when i add a new gourp to the servver that group cant build/destroy. how can i change that so they can?
     
  25. Offline

    DierWolf

    There is a command for that.. (and thats how it should be, by default build=false

    mangaddv:
    description: Add, or replaces, a variable to a group (like prefix or suffix).
    usage: /<command> <group> <variable> <value>

    So :

    mangaddv Members Build True

    easy peezy japaneezy
     
  26. Offline

    Namorg

    Thank you. I had a total brain fart and tried just mangaddv member build:true. no clue why that you <3
     
  27. Offline

    DierWolf

  28. Offline

    Namorg

    also anyone know what code is what color?
    like &2=green
     
  29. Offline

    raymondes

    Can anyone please help me with this issue.

    I have installed GroupManager EXACTLY as it states. Everyttime i try to change the data.yml file and then reload the server, the data.yml file ALWAYS resets to the default data.yml file.
     
  30. Offline

    Namorg

    use ingame commands to change permissions adn such it worked for me. more of a hassle but works well
     
  31. Offline

    fffizzz

    when you make changes to the file, use manload in game to load changes from the file, and the issue mansave to commit.
     
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