[ADMN/DEV] PermissionsBukkit v2.0 - Official Default Groups Plugin [1.5.2-R1.0]

Discussion in 'Archived: Plugin Releases' started by SpaceManiac, Jul 17, 2011.

  1. Offline

    SpaceManiac

    PermissionsBukkit - the Official Default Groups Plugin
    Current Version: v2.0
    Find PermissionsBukkit on BukkitDev!

    If you are getting a specific error or cannot determine what is wrong with your permissions file, filing a ticket on BukkitDev will make me much more likely to respond to you; general questions are best to ask in this thread or on the forums on BukkitDev.

    It's been a long time coming, but with the accomplishment of build 1000 Bukkit has finally accomplished a built-in Permissions system (codenamed Superperms). For more info on how they work, and how to integrate them with your plugin, see the official Permissions FAQ. Keep in mind that you should rarely, if ever, have to hook this plugin directly; instead keep things in the realm of checking player.hasPermission("yourplugin.node"). The FAQ thread has more info on how to use Superperms with things like chat prefixes/suffixes.

    Features:
    • Storage of users and groups in plugins/PermissionsBukkit/config.yml.
    • Both users and groups can be assigned individual permissions and parent groups to inherit permissions from.
    • Support for global and per-world permissions.
    • Reload configuration from file with out reloading the plugin.
    • Ability to check if a player has a specific permission node.
    • Ability to dump all permissions a player has and the plugins that set them.
    • Ability to print plugin, description, and default for a given permission node.
    • Ability to modify the permissions of groups and users and the groups of a user in-game.
    • Built-in antibuild via the "permissions.build" node (defaults to allowing anyone to build).
    • A minimalistic bridge from Permissions 3.0 to Superperms is available as a separate plugin, which does not depend on PermissionsBukkit.
    Command Usage:

    Show Spoiler
    PermissionsBukkit uses the command /permissions, with aliases /perms and /perm.

    /permissions reload - reload the configuration from disk.
    /permissions check <node> [player] - check if a player or the sender has a permission (any plugin).
    /permissions info <node> - prints information on a specific permission.
    /permissions dump [player] [page] - prints info about a player's (or the sender's) permissions.
    /permissions setrank <player> <group> - set a player to be in a group with per-group permissions.
    /permissions group - list group-related commands.
    /permissions group list - list all groups.
    /permissions group players <group> - list players in a group.
    /permissions group setperm <group> <[world:]node> [true|false] - set a permission on a group.
    /permissions group unsetperm <group> <[world:]node> - unset a permission on a group.
    /permissions player - list player-related commands.
    /permissions player groups <player> - list groups a player is in.
    /permissions player setgroup <player> <group,...> - set a player to be in only the given groups.
    /permissions player addgroup <player> <group> - add a player to a group.
    /permissions player removegroup <player> <group> - remove a player from a group.
    /permissions player setperm <player> <[world:]node> [true|false] - set a permission on a player.
    /permissions player unsetperm <player> <[world:]node> - unset a permission on a player.

    All commands have in-game help and are usable from the server console.

    Configuration:
    Show Spoiler
    A permission node is a string like 'permissions.build', usually starting with the name of the plugin. Refer to a plugin's documentation for what permissions it cares about. Each node should be followed by true to grant that permission or false to revoke it, as in 'permissions.build: true'. Some plugins provide permission nodes that map to a group of permissions - for example, PermissionsBukkit has 'permissions.*', which automatically grants permissions for all PermissionsBukkit commands. You can also specify false for permissions of this type.

    Users inherit permissions from the groups they are a part of. If a user is not specified here, or does not have a 'groups' node, they will be in the group 'default'. Permissions for individual users may also be specified by using a 'permissions' node with a list of permission nodes, which will override their group permissions. World permissions may be assigned to users with a 'worlds:' entry.

    Groups can be assigned to players and all their permissions will also be assigned to those players. Groups can also inherit permissions from other groups. Like user permissions, groups may override the permissions of their parent group(s). Unlike users, groups do NOT automatically inherit from default. World permissions may be assigned to groups with a 'worlds:' entry.

    The cannot-build message is configurable. If it is left blank, no message will be displayed to the player if PermissionsBukkit prevents them from building, digging, or interacting with a block. Use '&' characters to signify color codes.

    An example configuration file might look like this:
    Code:
    users:
        ConspiracyWizard:
            permissions:
                permissions.example: true
            groups:
            - admin
    groups:
        default:
            permissions:
                permissions.build: false
        admin:
            permissions:
                permissions.*: true
            inheritance:
            - user
        user:
            permissions:
                permissions.build: true
            worlds:
                creative:
                    coolplugin.item: true
            inheritance:
            - default
    messages:
        build: '&cYou do not have permission to build here.'
    

    Permissions:
    Show Spoiler
    PermissionsBukkit checks for the following permission nodes:
    • permissions.build - Allows a player to build. Defaults to true.
    • permissions.help - Allows viewing of usage for /permissions.
    • permissions.reload - Allows use of /permissions reload.
    • permissions.check - Allows use of /permissions reload.
    • permissions.info - Allows use of /permissions reload.
    • permissions.dump - Allows use of /permissions reload.
    • permissions.group.help - Allows viewing of usage for /permissions group.
    • permissions.group.list - Allows use of /permissions group list.
    • permissions.group.players - Allows use of /permissions group players.
    • permissions.group.setperm - Allows use of /permissions group setperm.
    • permissions.group.unsetperm - Allows use of /permissions group unsetperm.
    • permissions.player.help - Allows viewing of usage for /permissions player
    • permissions.player.groups - Allows use of /permissions player groups.
    • permissions.player.setgroup - Allows use of /permissions player setgroup.
    • permissions.player.addgroup - Allows use of /permissions player addgroup.
    • permissions.player.removegroup - Allows use of /permissions player removegroup.
    • permissions.player.setperm - Allows use of /permissions player addgroup.
    • permissions.player.unsetperm - Allows use of /permissions player removegroup.
    Also, the following parent nodes are provided for convenience:

    • permissions.* - Maps to permissions.help, .reload, .check, .info, .dump, and to permissions.group.* and permissions.player.*. Defaults to op.
    • permissions.group.* - Maps to permissions.group.help, .list, .players, .setperm, and .unsetperm.
    • permissions.player.* - Maps to permissions.player.help, .groups, .setgroup, .addgroup, .removegroup, .setperm, and .unsetperm.


    Frequently Asked Questions:
    1. Where are my * nodes? (open)
    Bukkit's Superperms has no built-in concept of a global '*' node that automatically gives all permissions, which is intentional - a player can instead be given all permissions by being given 'op' status (that is, listed in ops.txt). Additionally, individual plugins define a parent node (which could be 'pluginname.*' or 'pluginname.all' or anything else) which maps to whatever subpermissions in that plugin the author desires.

    An example is PermissionsBukkit, which provides three such permissions: 'permissions.group.*' for all /permissions group commands, 'permissions.player.*' for all /permissions player commands, and'permissions.*' for all /permissions commands (including permissions.group.* and permissions.player.*).

    If you are using SuperpermsBridge, you can do something similar to '*' nodes for plugins which use Permissions 2.7/3.1 - see the next FAQ for more information.
    2. How do I use SuperpermsBridge? (open)
    SuperpermsBridge is kind of like FakePermissions for GroupManager or PermissionsBridge for PermissionsEx. Once it's installed, it pretends to be the Permissions plugin and converts any plugins that use Permissions 2.7 or Permissions 3.1 to use Superperms instead.

    You can have PermissionsBukkit without SuperpermsBridge or SuperpermsBridge without PermissionsBukkit if you like, but both of these are limited in functionality. If you install SuperpermsBridge without PermissionsBukkit you will not be able to make use of PermissionsBukkit's groups feature or admin commands, and if you install PermissionsBukkit without SuperpermsBridge, plugins that have not updated to use Superperms directly will not function.

    For plugins that use Permissions 2.7/3.1, you can use the special node 'superpermbridge.*' to give the equivalent of what used to be the '*' node for plugins that do not use Superperms directly. If you don't want to give the * node, you can also use the node 'superpermbridge.pluginname' to do the equivalent of what used to be the 'pluginname.*' node. Once again, these only apply to plugins that SuperpermsBridge handles and not to plugins using Superperms directly.
    3. How do I use the root permissions.yml? (open)
    The file 'permissions.yml' in the root of your server can be used to set up custom parent permissions. Parent permissions are a single node that, when given to a player or group, automatically give all their children node. Here's a simple example:
    Code:
    server.basics:
        children:
            commandbook.motd: true
            commandbook.say: true
            commandbook.say.me: true
            commandbook.time: true
    
    Now, if you give a player the node 'server.basics', they automatically get all the nodes listed here. Children may also say 'false' instead of 'true', in which case giving the parent will remove the child instead of giving it.

    You can also specify a description if you like, which can be used by plugins to provide information on your node (such as PermissionsBukkit's /perm info command). If you want, you can also provide a default, which can be one of "true", "false", "op", or "notop". CraftBukkit will automatically assign everyone, no one (default), ops, or non-ops the children permissions based on the specified default. Without any plugin like PermissionsBukkit, you can use this defaults system as a limited way to assign people permissions. Here's a more complex example:
    Code:
    server.basics:
        description: Basic permissions for My Cool Server.
        default: true
        children:
            commandbook.motd: true
            commandbook.say: true
            commandbook.say.me: true
            commandbook.time: true
    server.admin:
        description: Admin permissions for My Cool Server.
        default: op
        children:
            commandbook.broadcast: true
            commandbook.teleport: true
            commandbook.kick: true
            commandbook.ban: true
    
    You can also define permissions without children, but this is of limited usefulness in permissions.yml (though is important in plugin.yml; see question #6)
    4. How do I switch from (other Permissions plugin)? (open)
    Depends on the Permissions plugin! If you were using PEX's YAML backend, I have a converter done and available on the PermissionsBukkit Tools page. Also available on the tools page is an automatic converter for Essentials GroupManager users.yml and groups.yml files. Automatic converters for Permissions 2.7 and 3.x are on their way, but in the meantime you can still convert your configurations manually.
    5. Where are prefixes and suffixes (or option nodes)? (open)
    Bukkit Superperms has no built-in prefix/suffix settings or non-boolean permission nodes, so individual chat plugins will have to start supporting Superperms in order to make use of non-Permissions-plugin based prefixes and suffixes. Herochat, iChat, and Simple Suffix are all aware of the Superperms update, but in the meantime you can use mChat, which already supports Superperms.

    Once you install mChat and configure the mchat.prefix, mchat.suffix, and mchat.group names in its configuration file (see the example), use PermissionsBukkit to give players or groups the permissions "mchat.prefix.admin", replacing "admin" with whatever node you configured. For example, with an mchat configuration that looks similar to this:
    Code:
    da-name-format: '+prefix+name&e'
    date-format: HH:mm:ss
    message-format: '+prefix+name&f: +message'
    mchat:
        prefix:
            admin: '&4DtK [SO] &7 '
            sadmin: '&9DtK [SA] &7 '
            jadmin: '&aDtK [JA] &7  '
            member: '&cDtK [M] &7 '
    
    You can assign players or groups the mchat.prefix.admin node to get the "SO" prefix, mchat.prefix.sadmin to get the "SA" prefix, and so on.
    6. (Coders) How do I set up my plugin.yml? (open)
    Take a look at this post in Dinnerbone's FAQ for an example. This is a lot like the setup of permissions.yml (see above), but you can also define non-parent permissions (just include description and default and leave out children).
    7. Is PermissionsBukkit outdated? (open)
    No! PermissionsBukkit 2.0 was last updated for 1.3.1-R2.0, is verified to work on 1.4.7-R1.0, and is unlikely to break on future releases.

    Downloads:
    Current Version:

    PermissionsBukkit v2.0 (jar) (details)
    Old Versions:
    PermissionsBukkit v1.6 (jar) (details)

    [​IMG]

    Changelog:

    Friday 7 September 2012 (2.0)
    • Fixed a case-sensitivity issue with setting per-world permissions that could cause some permissions to fail to apply.
    • Added /perm setrank <player> <group> subcommand (alias rank) with per-group permissions (permissions.setrank and permissions.setrank.<group>)
    • Added plugin metrics via http://mcstats.org/plugin/PermissionsBukkitMCStats (disableable in plugins/PluginMetrics/config.yml)
    Wednesday 29 February 2012 (1.6)
    • Fixed some massive issues that were caused due to having uploaded a buggy, in-development version instead of 1.5.
    • Note: If your configuration was messed up as a result of this issue, the new build should gradually correct it as needed.
    Saturday 25 February 2012 (1.5b)
    • Revamped to be compatible with R5.
    • Fixed issues with permissions not carrying properly on world change.
    • Many internal improvements for performance and stability.
    • SuperpermsBridge: in honor of R5 removing deprecated code, SuperpermsBridge is officially gone!
    Monday 18 July 2011 (1.1/1.2)
    • Fix BukkitContrib incompatibility issues.
    • Improved the output of the /perm check command.
    • Fixed issues when 'users:' is not specified in the config file.
    • Fixed the /permissions reload command.
    • SuperpermsBridge: improve wildcard handling; in addition to 'superpermbridge.*' and 'superpermbridge.pluginname', now supported are 'superpermbridge.plugin.*', 'superpermbridge.plugin.subnode.*', and so on.
    Monday 18 July 2011 (1.0/1.1)
    • SuperpermsBridge: adding the special 'superpermbridge.*' and 'superpermbridge.pluginname' nodes (see #2 in the FAQ for details).
    Sunday 17 July 2011 (1.0/1.0)

    • Initial release of PermissionsBukkit v1.0 and SuperpermsBridge v1.0.
     
    madmac, Gesundheit, tripleX and 23 others like this.
  2. Offline

    Wiinick

    why cant u do /promote player group, i mean its easy.
    I use bshortcuts to do it.
     
  3. Offline

    Casper2b

    yes i was an op it's wrote in the config file that i uploaded.
     
  4. Offline

    Kipperlenny

    But iChat is not really helpfull together with Factions and Jobs. Too many plugin who want to color something, or add something, to the chat.

    But still, if u use iChat, how do u want to add prefixes to the groups? In a 2nd file? So u have to add every player/mod in 2 different files to the Mod group?
     
  5. Offline

    weather-je

    Hello,
    I've a problem. My configuration YAML:
    Code:
    users:
        dhwx:
            groups:
            - admin
        weather_je:
            groups:
            - admin
        JonniS96:
            permissions:
            groups:
            - user
        _broka_:
            permissions:
            groups:
            - user
        michi:
            permissions:
            groups:
            - user
        felix:
            permissions:
            groups:
            - user
        loneguard:
            permissions:
            groups:
            - user
        snocr:
            permissions:
            groups:
            - user
        I_Tommy:
            permissions:
            groups:
            - user
    groups:
        default:
            permissions:
                permissions.build: false
        admin:
            permissions:
                permissions.*: true
            inheritance:
            - user
        user:
            permissions:
                permissions.build: true
                worldedit.*: true
                worldguard.*: true
                falsebook.*: true
                essentials.*: true
                weather.*: true
                mobdisguise.*: true
                lazyroad.*: true
            inheritance:
            - default
    messages:
        build: '&cDu darfst hier nicht bauen. Bei Fragen kontaktiere die Admins!.'
    
    Like this, it doesn't work. even the group admin can't use Lazyroad or something other. The only working plugin is Worldedit.
    Where is the problem?

    Hoping for help!
     
  6. Offline

    Kipperlenny

    perhaps u should try it without "permissions:" in the user section
     
  7. Offline

    weather-je

    doesn't help :(
     
  8. Offline

    puyttre

    Every time someone joins my server, they aren't put in the default group. Instead they get a white name and a null group. Here's my config
    Code:
    users:
        Puyttre:
            groups:
            - admin
        Flester:
            groups:
            - admin
        JWitz:
            groups:
            - admin
        BugBeast:
            groups:
            - moderator
    groups:
        default:
            permissions:
                mchat.prefix.default: true
        user:
            permissions:
                mchat.prefix.user: true
            inheritance:
            - default
        vip:
            permissions:
                mchat.prefix.moderator: true
                mchat.prefix: true
            inheritance:
            - user
        moderator:
            permissions:
                mchat.prefix.moderator: true
                worldedit.drain: true
                worldedit.fixlava: true
                worldedit.fixwater: true
                worldedit.navigation.ascend: true
                worldedit.navigation.descend: true
                worldedit.navigation.thru: true
                worldedit.navigation.jumpto: true
                worldedit.navigation.up: true
                worldedit.history.redo: true
                worldedit.history.undo: true
                worldedit.removenear: true
                worldguard.slay: true
                worldguard.god: true
                worldguard.ungod: true
                worldguard.heal: true
                worldguard.fire-toggle.*: true
                logblock.tools.tool: true
                logblock.tools.toolblock: true
                dropclear.kill: true
            inheritance:
            - vip
        admin:
            permissions:
                mchat.prefix.admin: true
                worldedit.*: true
                worldguard.*: true
                logblock.*: true
                dropclear.killadmin: true
            inheritance:
            - moderator
    messages:
        build: '&cYou cannot build here.'
    
     
  9. Offline

    Remi_Scarlet

    I don't see an uploaded file with your post other than the quoted permissions.yml. Opping and being an admin are two different things. There's a file called ops.txt in your minecraft directory.


    German server? :p

    Anyway, I can't find anything wrong, syntax wise, in your config file. Are you using bukkit's latest build? People seem to be getting mixed results when using this plugin with the latest bukkit build. Some people say it works, others say it doesn't work. Personally, I found some parts to work but others not to work.

    If it's a compatibilty issue, you'll probably have to wait until this plugin is updated. When that might be... well, we can hope it's soon.
     
  10. Offline

    weather-je

    Yes, the newest build. Is there any alternative for me?
     
  11. Offline

    Remi_Scarlet

    edit: nvm. I can't find a link ._.
     
  12. Offline

    pzich

    Is it really that ridiculous to want to be able to say "I want my admins to be able to use anything that requires permissions"? Basically a "if you're on this list, any permission request is responded to with a yes"? The server I help run has an insane number of plugins so putting a `<pluginname>.*` for each would be a pain.
     
  13. Offline

    meee

    How many? I have 50+ Plugins and no problem to set up with this ;)
     
  14. Offline

    Jazcash

    Is it possible to use PermissionsBukkit as a sort of white-list? As in, if a player is not listed in the permission file they are prevented from joining the server but if they are listed, they can join?
     
  15. Offline

    puyttre

    There's a whitelist file in the same folder that craftbukkit-1.0.1-R1.jar is in
     
  16. Offline

    meee

    Use the build in Whitelisting of minecraft, just put the names of the players in you would like to join. Why try to whitelist with permissions? ^^
     
  17. Offline

    Jazcash

    Because it would mean I wouldn't have to edit two files every time somebody joins the server. I could just do /permissions player setgroup {name} {group} ingame. Would also mean I wouldn't have to restart every time I want to add or remove somebody from the whitelist.
     
  18. Offline

    meee

    There are several plugins for creating extra whitelists. I think essentials have an option to edit the buildin whitelist with a command (whitelist add <name>) without restarting the server ;)
     
  19. Offline

    Deleted user

    About time this was updated ;P.

    It's mChat. Get rid of it.

    What do you mean?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 14, 2016
  20. Offline

    puyttre

    Sorry, I misunderstood what you were saying. What do you use besides mChat?
     
  21. Offline

    Deleted user

    No, I wrote "It's mChat. Get rid of it." because you said that your players were getting a white name and were getting put in a null group.
    I told you to delete mChat because it was the only chat-formatting plugin you had in your permissions.yml/txt.
     
  22. Offline

    puyttre

    Do you mean remove mChat in general, or remove the permissions (mchat.prefix.x: true)? I don't think it's mChat's fault because when someone joins my server their name isn't listed under the users section of permissions.yml in PermissionsBukkit.
     
  23. Offline

    Deleted user

    Remove mChat in general, as well as the permissions nodes.
    If you want a permissions system that has prefixes built into it, I suggest you try PermissionsEx.
    PermissionsBukkit is more light-weight, and better for server owners/admins that are new to Bukkit.
     
  24. Offline

    puyttre

    Ok, thanks for your help.
     
  25. Offline

    Deleted user

    Your welcome sir! I'm glad I could be of assistance.
     
  26. Offline

    Celtic Minstrel

    Or you could edit the whitelist from the console or in-game with "/whitelist add name".
     
  27. Offline

    SpaceManiac

    I've updated the first post with some relevant information.
     
  28. Offline

    Connor

    I am trying this for a change over PermissionsEx, and I have a question regarding this plugin:
    -
    Why does this plugin use the :true/:false system instead of simply typing a "-" to deny a permission. Is this superior to the others in any way, or just something to be different and change things up a bit?
    -
    I ask because it seems tedious to have to write :true or :false after each and every permission, and it frankly makes the permissions config folder seem a bit "all over the place" (atleast from an OCD point of view ;))
     
  29. Offline

    RiotShielder

    people on my server can BUILD but not destroy
     
  30. Offline

    Celtic Minstrel

    Probably because it's how Bukkit does it in the permissions.yml. In my opinion it was a mistake, since (if I recall correctly) it means the permissions may not be added in the same order they appear in the file.
     
  31. Offline

    bobcat4848

    You Should make prefixes and suffixes or tell the plugin creator of Colors to add prefixes and suffix to the yaml file please add prefixes and sufixxes to this plugin it would make it 10x better. Right now no other plugin is supporting prefixes and suffixes besides perms 2x and 3x but those are inactive!
     

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