What it does: - Gives a config list that allows the owner to set how much hunger and health is restored from eating a piece of food. Example, Set steak to heal 2 heart points (1 full heart), and restore 4 hunger points (2 hunger pieces) - Allows owner to set a chance that eating a specific food will grant a potion bonus and how long it will last. Example, eating a cookie would have a 10% chance to give 10 seconds of swiftness. - Add the ability to set Full Course Combos. When a player eats a specific list of food they will be granted with a Full Course Combo which would slow the rate at which hunger drops for a specific amount of time.
Not long at all! I only noticed it because I saw it floating around in the Twitter feed, the only time I've ever checked it
MrBluebear3 Cool, I've been keeping an eye out for that event IdealIdeas OtherDrops latest dev build (#57) will have this option and you should be able to do at least two parts of your request, eg: Code: PLAYER: - action: eat tool: apple potioneffect: [speed@200@5, jump@200@5] or Code: PLAYER: - action: eat tool: steak damage.attacker: -2 # heals two points (1 heart) Can't yet do hunger, but that's planned.