Do custom anvil recipes not allow the user to get an item from the result slot or am I doing it wrong. I'm using it like a crafting way. I'm...
I have a server plugin my game mode is dependent on. In my game mode plugin, I have a line called ServerManager.setServerStatus(mapName + ",...
Would it be better to have all the maps loaded? What if I want to cycle between maps that have already been played. I'd need them reset.
So I am making a game mode and eventually want 24/7 support. How could I make it where while the server is still online, it offloads a map, and...
So I have an item manager that creates custom items, with attributes, enchants, etc. However, the attributes don't really seem to work. I have...
Yeah, I know... I'm trying to find a better way to go about this.
In my listener using the custom items, it's one event (PlayerInteractEvent), but it plans to grow into more events. The PlayerInteractEvent also...
I think I could do checks and then call a function in the event handler rather than making an entire function in the event handler itself. As of...
I have an item manager that loads item stacks from a config. I give those items functionality by using listeners. However, I feel like the...
So I have an ItemManager that has a function called giveItem that gets called all over the plugin. It started to work, then suddenly didn't want...
Ah I see, must've changed since 1.17. I will try and use that and see if it works!
So I have an EntityDamageEvent and an EntityDamageByEntityEvent where if the damage taken to the player is more than their health, they instantly...
Yes I got it fixed, thank you.
I created an ItemStack loader (Item Manager) and returned the itemstack after setting the proper values from a config (as seen below): public...
org.bukkit.plugin.InvalidPluginExceptionjava.lang.UnsupportedClassVersionError: main/me/volt/dvz/DvZ has been compiled by a more recent version of...
This is actually very helpful! Thank you. I’ll see what I can do and mark as resolved if I get it.
Hey everyone, I'm currently developing a game mode that requires the use of a bunch of custom item stacks, however, I was told to create an item...
May not be the best wise, but it could still work. I can give it a shot. Thank you for the idea.
You are correct about that. I managed to fix it a while ago, so thank you.
Hey all, I'm currently creating a class system. I have it where they select one item in the GUI and it sets them as that class, changes the item...
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