because it would be slightly more server efficient if there was a like a item attribute that I could change
Ive tried -negative efficiency, that didn't work. I tried a couple other things I cant remember. is there a easy way to make it so people cant...
@KarimAKL it says it cannot be cast, so damage just doesnt work on items? Cause that is what this comeback to, I just want to make it take 1...
@KarimAKL I have item meta set up as a variable "meta" but when ever I do meta.setdamage(9); it goes red because setdamage isnt a method. I also...
Ive got everything up till the durability thing, I was going to use .setdurability but thats depreciated. so what's the new form of writing this?
no, its that the entity im clicking on is a dragon part.
both of them dont work.
im tryn to make a thing for riding a dragon, just so i could see how well this could apply to other mobs and for some reason...
@The_Spaceman yep that's the problem, thanks. edit: interesting how that's the problem because it's not null and I can use it in a different...
timtower ok so i fixed plugin being null but now List<Entity> nearby = stande1.getNearbyEntities(radius, radius, radius); is throwing the same...
at me.MRANDOM.mobhunt.commands.OnGoal.ongoal(OnGoal.java:26) ~[?:?] OnGoal.java:26 : BukkitScheduler sched = plugin.getServer().getScheduler();...
btw i mean like in x and z coords, not a single block area
i have a massive fear that this is a dumb question but aaahh, yeah. If one of the args doesnt have value it fricks the wig out and sends "internal...
i know i can use toString to put a location in a string but im not so sure how to use it. like i cant just do location loc = stringname; so...
so i put "player.setGliding(true)" in a repeating task command and it works fine. although whenever i get close to a edge of a wall it freaks out,...
i know this is completely unrelated but how do you kill entities
been coding for a while like discord bots and have had a little bit of experience coding plugins and sort of learned java at a very basic level,...
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