import org.bukkit.Bukkit; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import...
The reason I was doing that was because I thought that was the easiest way to but actually you gave me a potentially really good idea. Maybe...
public class Inverter implements Listener { public UUID p; public UUID p2; public Inverter(UUID p, UUID p2) { this.p = p;...
This is all of my code. What it should be doing is essentially inverting the x and z movement of the specified player, instead what it does is...
Separate names with a comma.