Hi, I did the same in a plugin a couple of days ago. // save new data in list for (Entry<UUID, PlayerInventory> entry :...
@torpkev I stopped investigating and I won't start again since this bug only occurred on my local server. Thank you for your help anyways. I'm...
@KarimAKL I tried something similar. On your suggestion: You need to check if the itemslot you want to check is null/empty before comparing with...
Title says all. I want to check if the dropped item from PlayerDropItemEvent was dropped from the mainhand, offhand or the inventory. How can I do...
Hi, After setting the held item of a player the item(-stack) behaves odd. It becomes unstackable with other items. Trying to stack it with other...
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