https://www.spigotmc.org/resources/fluidlimit.32545/
Okay so I figured it out, I tried using Set<Cuboid> and it did work fine but I'm not sure if it is the best way to achieve this.
8 locations? Could you give me an example?
So I'm trying to create something similar to the Walls minigame which includes many blocks placed in a cross shape (like the picture below) and I...
So I'm trying to launch a projectile (An arrow) in arch curve but I'm not sure on how to do that. Do I need to spawn a falling block and set it's...
Obviously I would've not created this thread before searching my error and for some reason none of these worked for me, but I've managed to fix my...
Hello, Whenever I run plugin I keep getting this error, this is my first time seeing this error: [SPOILER]
Here is the problem in game, take a look at the picture below: [SPOILER] As you can see, two walls have the same holes while the other two have...
Okay, I finally got the time to try this. I created a new class called Wall which contains couple of information about the wall, like the list of...
Why do I need to have 2 lists, could you show me an example code?
Create your HashMap as a variable and provide a method to access it in your class, like: CancelSpawn cancelSpawn = new CancelSpawn();...
Sorry to bump this thread I didn't have the time to try this, can you give an example?
Okay thank you I got it working, any idea on how to set the holes on the wall to another wall but the same location, for example if the holes in...
Okay thank you I finally got it working, just one question I keep getting NoClassDefFoundError javafx.util.Pair any idea how to fix this error. I...
Double locations? You mean I should use int instead of double? The triple loop is used to move the wall to the next new location, in your code you...
The wall just disappears. I've tried debugging the code and everything seems to work fine. [SPOILER]
I used the code below to remove the old wall and then set and move the new one, but I can't figure out how to do it with the Pair class, I used...
I know this sounds stupid but can you show me an example?
Hmm... Replaced Set<Block> with List<Location> but when setting the holes to the new location it'll set it to the entire wall. The wall just...
Okay so whenever I try to start the moving animation I set the holes and then I stored the holes location in a Set<Block>, but when moving the...
Separate names with a comma.