Yes, only for players it works @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = false) public void...
Is it possibly? EntityShootBowEvent seems not works for a skeletons at all
I guess noDamageTicks is for delay between taking damage, e.g. in lava Invulnerability after join is due to invulnerableTicks in the EntityPlayer...
Same problem. I need to send different broadcast messages to players: encoded and original. With if (...) { curPlayer.sendMessage('<' +...
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