Okay here's the thing, I Want a starting plugin set up something like a "Stop block move class". I want to add a main class to it as well I Just...
Ok so i want something like this ( I know there is no blockfall event) public void onFall(BlockFallEvent e){ if(e.getBlock().getType ==...
@Signatured um im trying to figure out how to say it. so ill give u my code here @EventHandler public void onBlockPlace(BlockPlaceEvent e){...
Ok, so i want to do something like when a, um.... for each ... redstone block is placed it does something for each i have it in a blockplaceevent...
Hi, First of great Library. It works great. But im having a complication i cant figure out. @EventHandler public void...
@Zombie_Striker If you don't mind, may I have an example?
@FisheyLP oh, ok ty
@megamichiel "new Random().nextInt(1000)" this part here , what does it mean
Okay, What i want to do is when a block is placed give it some kind of number. Thats basically it.
@nverdier lol so far ur always there for me XD
@CodePlaysMinecraft I cant change that since my phone wont let me, im on a phone. Sorry if this sounds rude, but if its seems solved and you see...
It did :3 @au2001
@mine-care in all honesty I think its more of a correction dince it was off my original code at the top
@au2001ok but will this work if the item already has a lore/enchantment?
The inventory is 27 slots and the e.getInventory is not a players inventory so thetes no player to it... @Koobaczech
Ok so my code seems to not show any new items it adds and im not sure why @EventHandler public void onInventoryCLose(InventoryCloseEvent e){...
@bwfcwalshy ... thank you im not to bright ... I didnt put a lot of thought into it.... Thanks :D
Ok this is crucial to my plugin. I want to figure out how to take an action like remove an item from an inventory when it closes. EX: an inventory...
@nverdier Once again thank you :3 i figured out what i did wrong and it now works,
[04:46:00 ERROR]: Could not pass event InventoryClickEvent to Menu v1.0 org.bukkit.event.EventException at...
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