I seldom use BukkitDev, though you can find me on SpigotMC instead as a moderator.
<Edit by Moderator: Redacted mediafire url> POST-EDIT: Guess I can't distribute .jar files. Makes sense I suppose, though can't distribute to you...
._. "net.minecraft.server.v1_9_R1.ItemStack cannot be cast to java.lang.Float". You realize he's using a Material, correct? This stacktrace points...
@KoleDogCodes @timtower Thanks guys, but I found out that the passing of the plugin arguments wasn't causing the issue. I was referring to a file...
I've been trying to figure out this issue for the past little bit with many headaches and very little patience. I know the cause of it I think, I...
Search "Launch Pad". Or even just look at recently updated bukkit plugins (http://dev.bukkit.org/bukkit-plugins) because I literaly saw a plugin...
So you're all taking the development way of this, when in reality, there's actually a vanilla command to do this. As of 1.8, there's a gamerule to...
Bump :P As soon as possible would be great <3 I've solved the issue on my own after hours of messing with the API on my own. Here's the solution...
I... I mean with code... >.> I know how to do it inside of Minecraft. The tag for this post is "Development Assistance" meaning I need a bit of...
I'm attempting to cancel my event if the WorldGuard region that the player is currently in has PvP flagged as denied. There's one issue with that,...
@BizarrePlatinum Shoot, I was trying to avoid using NMS ;-; So I've looked through the methods of CraftCreeper instead and haven't found a method...
My main goal is to get the creeper to explode immediately when it's damaged. However I can't seem to find a method that will basically start the...
@teej107 Thank you, I'm not sure why I didn't even catch that. It was me being stupid. I fixed now, so it's working perfectly :D Thanks man
I seem to be having issues iterating through every monster within a 50x50 vicinity of the player. The iterator works great, but when it gets to...
Thank you @MisterErwin ^-^ I will test this out sometime later as I really have no way to test it right now. This should work, and I'm not sure...
I'm not quite sure what to do with the .normalize(); method. Still looking for help though, that would be great
@Destroyer7712 Yea that was the way I had accomplished that before. The reason why I want to avoid using event.setCancelled(true) is because of...
Still looking for an answer. I need this for a plugin I'm working on :) Thanks
I'm still lookin' for some help on this <3 That would be great
My main goal is to cancel the vector of an arrow hitting a player, without having to cancel the event. The reason why I want to do this, is...
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