@Slikey Thanks that you provided the source code I updatet it myself on spigot 1.8 But it was very strange to import the source code
SmooshCakez So if i spawn an entity like that players can't collide with them?
Ok thanks for the quick awnser i will try to load the skulls with a bigger delay
I have already tryed to make that always only 3 get renderd put still the same error
Hey every time i restart the server i get this error [00:19:32 WARN]: Couldn't look up profile properties for...
i am translucent other players from my point of view are invisible other players from their point of view are translucent i have the bukkit...
i mean everyone sees themselves as transperent and use the newest version of bukkit
octoshrimpy Yes i have the makeTeam(); in my onEnable I should be in the Team because i see myself transperent And they see each themselves as...
I don't know why but i can't see the other ghosts Every time when somen should get a ghost i wrote makeghost but everyone sees himself...
I don't want to post my code here but i can say how i made it. I made a listener with protocoll lib and than i looked if the player is in a...
Ok How can i send a Packet with the sound i wabt and change the volum? Because i can't block the sound of zhe effect and not when i send the sound...
octoshrimpy thanks i will test it if i notice something i will tell you :D
BillyGalbreath thanks :) Now a other question is it possible to make a radius and in that you can hear a sound but if you go out you don't hear...
But when i block all Soundpackets the sound of the effect also doesn't play
BillyGalbreath Ok thanks but is there a way that i can block the sound of the strikelightningEffect?
Ok is there a tutorial how i can use protocoll lib? Because the tutorial for developer on the Download Page doesn't worke Edit: My fail the...
Hey Is there a way to remove the Sound of the lightning? Or is it possible to reduce the volume of the lightning? :)
Hey is it possible to save a Boat into a List and get it later again? I tryed it with entityid but the changes every time the boat moves Or is...
Ok thanks :D
Gater12 You mean like that? Arrow arrow = p.getWorld().spawnArrow(p.getEyeLocation(), vec, 4.0f, 0.0f);...
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