sharkdude812 Look at the errors your ide gives you... :P
Plugin category: FUN Suggested name: CoolCrates What I want: Hey, what I am looking for is a plugin that gives a random player a chest and a key...
Hey Bukkit! Today I have a question, on how to give a random player inside a "section" an item. So, I have created something where if you get a...
coco5843 Im interested in the source... That with the shaders... O EM GEE
Necrodoom Sorry he posted that as I was typing, thanks.
Necrodoom OFF TOPIC: But the code should still work the way it should though, correct? Like, it doesn't have any performance issues, right? (I...
fireblast709 thanks bud! Its working! teej107 Also, it spams the chat... http://i.imgur.com/hYiHzse.jpg I think its because essentials is...
AoH_Ruthless fireblast709 teej107 Ok cool! So this worked. However its by every entity. @EventHandler public void...
AoH_Ruthless public class Main extends JavaPlugin { static String enabled = " Has been enabled!"; static String disabled = " Has been...
teej107 Jimfutsu Already have, I got nothing from it. :/
teej107 Jimfutsu coasterman10 Plugin is loading fine. All commands work. The only thing that isn't working is the death with contact with lava. It...
Jaaakee224 What do you mean? Should I change the way I register my events in all classes? to like this?...
Jaaakee224 Very weird still not working. import org.bukkit.Bukkit; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import...
Jaaakee224 But it also implements Listener. Also, my other classes SignCommand: publicclassSignCommandimplementsListener{ Main m;...
Zupsub AoH_Ruthless teej107 Ok, so. I think whats happening is its in my registering events. I was referred to this. import...
Zupsub Not sure if its being fired its certainly not setting your health to 0 . You just take normal damage.
teej107 AoH_Ruthless So like this is what you're saying; package me.glasseater.fern; import org.bukkit.entity.Player; import...
coasterman10 teej107 It did not work. package me.glasseater.fern; import org.bukkit.Bukkit; import org.bukkit.event.EventHandler; import...
coasterman10 Just like this: @EventHandler public void onPlayerDamage(EntityDamagEvent e) { if (e.getCause() == DamageCause.LAVA) {...
coasterman10 Ok then would I do e.setHealth(0); } ?
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