When using sendBlockChange(), a ghost block is created. The server, on interact, sends a 53 ID packet to the client telling it to set this block...
Take a look at the Wiki! Just added a system for sending Title's, Subtitles and Actionbar messages as well as starting a Minigame API. Sorry for...
Where do you need me to start? Do you know how to listen for playerInteractEvents? Not sure which bit to help with.
Think i'm doing a good job? I'm really 50/50 about it, never done a library before.
Listen to PlayerInteractEvent. Cancel the event. Remove the item from your inventory. getLocation(), .add() two to X or Z, .getBlock()...
Use a serialization method and convert the inventory into a string.
Woah, this is way too complicated. Check out the serialization method in my library which converts it to a string: String inv =...
Hello! You may have seen my previous post about NetworkUtilities. I'm aiming to create an all in one Bukkit library for handling server networks....
Much Faster, slightly quicker at runtime in some aspects, but most importantly, your code will be sooo much smaller! You could make blockBreaking...
There are lot's more features, shame you couldn't see the Wiki, that's the hub for it all. Take a look now - what do you think of it?
Hello There! I've just finished the first public release of NetworkUtilities. It's a very lightweight, easy to use system for controlling all of...
CreatureSpawnEvent has a .getSpawnReason() method. Use an if statement and only cancel if the cause was natural.
Try catching everything with 'Exception'. This way, you will always catch errors.
Hi! I need to make a plugin that lists all block types and item types, will all data values into a exported file. I am looping through material...
Solved. New Question. How can I loop through all teams on a scoreboard and delete them?
Separate names with a comma.