Hey guys, I am back at it again with a new problem. So I am trying to learn on how to create NPC's. So I did make one, but the head rotation...
Heey guys, I am back at it again with a really small problem. I am getting a percentage of a progress from a money balance. So I made a...
Thank you this worked!
Hey Developers, I am back with another problem. I am making a NPC in Minecraft 1.9. I set the Data Tag 'NoAI' to 1, so the mob is frozen, but I...
Can you maybe send the code, that is easier to see where the problem is.
Do you know why it is not working?
I know how to check how to check if the inventory is closed or not, but I just want to know how to make that players can't close the inventory.
What do you mean?
Because the inventory keeps on updating. It is an inventory where items keep cycling.
I tried that, but because the inventory keeps on changing the plugin will bug out for some reason.
That's not InventoryCloseEvent, but InventoryClickEvent.
You can't cancel it. I'm not that new to the whole Java/BukkitAPI
Hey, I am currently making a crates plugin. It works the same as the CS:GO crates where you need a key to open a crate. You will see all kinds of...
Don't have the code anymore with the Player#closeInventory on the PlayerCloseInventoryEvent. But when trying to do this the server laggs for a few...
BUMP
I did this, this worked all fine. But again, there was a problem. When doing it this way the server would lag for about 15 seconds and after those...
Thank you for the reply, but I just found a way on how to make it. Everything works just great, but there is just one problem. When one of the two...
Heey developers, I'm currently working on a MMORPG plugin which also should have a trading system in it. I've been thinking for hours now on how...
I made a drag and drop system where you can drag and drop leather on (as an example) a leather helmet and it will gain durability from that. But...
It's running everything all fine, but the itemstack that i'm trying to change is still the old itemstack. I also made a removeDurability, and...
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