XsergeiX, Bukkit is the API for the original Minecraft Server and does not support modded servers, EG: ModPack Servers.
wydgabriel, http://forums.bukkit.org/threads/resource-functional-board.197304/
CraftCreeper6, Please set this topic as solved.
spacemoehre, http://jd.bukkit.org/dev/apidocs/org/bukkit/Location.html
ProStriker123, Noone is going to spoon feed you code at least provide what you can do.
PlayerNerd, I mean't by using the new objects in something such as a method eg. onCommand(....) { }
PlayerNerd, What is the error?
PlayerNerd, Kit kit = new Kit(); //If you get a error on the constructor create a blank constructor and call it instead of the other...
PlayerNerd, On the command eg /kit kitname you would create a new object off the class and then use the new object to access the methods then use...
Mjhurtado1, Just before you check for if it is a sign or whatever add a System.out.println(); and check to see what the material outputs. EDIT:...
Mjhurtado1, Also instead of doing e.getPlayer() make a variable like, Player p = event.getPlayer(); (No need to cast because it will always return...
Mjhurtado1, Then you are doing it wrong.
RedstoneForDayz, public void onStart() { final int id = Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(this, new Runnable()...
Mjhurtado1, Maybe try using if(player.isOp())? or if(player.hasPermission("Permission.Node"))
Glad i could help.
killerzz1. Get the message, cancel the event and send the message via a for loop for people in a certain arraylist and save it to a config if you...
17xDillz1997, I give permission for this plugin to be posted on BukkitDev but i would like the be a Plugin Manager or Whatever on the post. Also i...
@17xDillz1997, I have resolved the problem changed how it checks the messages around and has been tested and now works perfectly. If you need...
17xDillz1997, Sorry didn't know you wanted it just for the first join ill add that now. EDIT: Added: if(p.hasPlayedBefore()) {...
ZudoHackz, Please post your source code please. Also by just taking a guess have you tried: public void onDisable() {...
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