I would use the WorldGuard API but i don't see how i would make per player regions with that.
I am creating a plugin where players can have there own regions. It uses WorldEdit API and has a command to allow the admin to select the region...
I am trying to loop through a complicated config that has child elements within child elements. A normal config i am used to working with may...
The problem is the event is not called while blind, i tested it with a simple player message which is called without the effect but not with it.
I am creating a plugin where i want the players to have the blindness potion effect and still be able to sprint. The blindness effect currently...
My server has a scoreboard at all times to list a few things such as rank, money. In the plugin i am creating i want to get this scoreboard and...
@Kilorbine How do you generate your map? like load the chunks before the game?, i was thinking to have it auto run the command for worldborders...
Was a mistake, can't delete the other. Thank you for the great post
I know of a plugin called InventorySaver which uses signs to save/load your inventory but comes with a bug where when using a loading sign it some...
Yeah i mean restart the server, get a new world, generate the border, fill in the border with worldborders generation tool
I have seen a few UHC plugins out there such as UHC Reloaded which look pretty cool. I am a Developer and own a Hub Network, i want to open a UHC...
I have tried this so many ways but it still returns the player as null. I have a hashmap "players" which stores both the key as a UUID and a value...
I am trying to get the X and Z of the chunks surrounding the current chunk the player is standing in. I can get the chunk the player is standing...
@DeadlyScone Yeah but Bukkit decided to cancel the event now if its clicking air without an item in hand, i did test it just to make sure.
Before sending the block change save the block state of the blocks your going to change then use the same method for reverting it back using the...
Use the same method you used to spawn it in but set it AIR
@Skionz Yeah i tried that, having the cuboid regen every second so if its broken it comes back right away but running it every second would...
@Skionz Its a combat type of plugin, once they run out of spawn and get combat tagged, if they try run back in the wall appears(only the combat...
@DeadlyScone The blocks that are spawned in using the sendBlockChange
Thanks for the help, i went with this public void generateCube(Location loc, int length) { int x1 = loc.getBlockX(); int...
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