Well, if you look into your world/Stats/UUID.json you'll notice in that file it contains information for each player. This information is here:...
That's all of the code the only thing I have is the timer.. What else would you need
I spammed my left click button to check the timer in-game here's the outputs [IMG] Note this was HOLDING It same output
Make it a command and each command creates a new instance of the Inventory and if you do save to hashmap
new BukkitRunnable() { public void run() { if (cd.contains(player.getName())) { counter++;...
What plugins would we want to use for said case? Also I get this error, any idea how to resolve it?
I still don't understand how it grabs the information
Material item = p.getItemInHand().getType(); ItemStack remove = new ItemStack(item, 1); p.getInventory().remove(remove);...
How does it grab information from in-game? Do I need a plugin for the server as-well?
Thanks! This is a very nice tutorial :)
BukkitScheduler scheduler = Bukkit.getServer().getScheduler(); scheduler.scheduleSyncRepeatingTask(plugin, new Runnable() { How would...
I mean to see if its a specific region... That's checking if it's a member of the region clearly :P
Is there a jar I can use rather then Maven? My Project is not setup for Maven...
Well, do I have to do something to cancel a repeating task? Or does it not matter if it keeps repeating. It's in a command when the task is called.
I figured it out, I am just asking. When you finish the task, does it keep looping the task?
Ahh alright that makes sense. I'll try something out and let you know! :) How exactly do tasks work? Do I have to cancel the task after I use it?...
I understand you use events to do this, but I am not sure how to do it properly, perhaps an example would do me well! All I want to do is make...
Would you happen to have an example?
That doesn't explain anything ApplicableRegionSet set =...
Basically what I want to do is /home and they can only type /home if they are in the Region Spawn. This is just an example. Thanks
Separate names with a comma.