@Demyxa You don't need to make a physical projectile, but you can do small steps between the two locations to check if there is a block there....
@VNGC Unless you are on offline mode/ used cracked clients, the minecraft authentication services should prevent hacks like this from occurring...
@BlaSfaiMe Kinda. When you run buildtools, it will generate a "Spigot" or "Craftbukkit" directory with all of the sourcecode for all of the...
@Yeowza There is a limit to the default distance particles will be displayed for the player. From what I read, the max distance should be 256...
@Yeowza For the profession issue, what happens if you relog? Does doing that update the villager's skin? Also, what happens if you try to click on...
@MPG1 I can't link it here since it's on spigot, but I posted a plugin there called ChunkCuller which removes unmodified chunks or other specified...
@Xp10d3 First, run the code you want Then, create a new BukkitRunnable. Set the delay for this runnable to be 20*5 (or 5 seconds). If you want...
@basthepanda Could you post the console logs when the server crashes? You can find them in the /logs/ folder. Plugin errors are displayed there,...
@cdnyassuo34 Listen to PrepareItemCraftEvent. That is called right before the "result" is displayed when crafting an item.
Did you include the "api-version" tag to the plugin.yml? If not, you need to include that in order to use 1.13+ items.
@MadMarvin If prefix is the texture (BTW: since its not a prefix, you should use a different name), then what does "texture" equal?
@DJCowGaming You can add attributesmodifications to the itemmeta to hide those stats.
This is why. The first argument is supposed to be just the URL, but you are providing the URL and a prefix. Remove the prefix to show the skin.
@BubbleLavaCarpet How were you able to connect? If you were able to connect using the domain, but not your friends, then there may be some issue...
@sparrxw You can use my plugin, PsudoCommands, which allows commands sent using this plugin to support tag selectors:...
@DevMax_Plg Try using the following: new BukkitRunnable(){ public void run(){ //setItem in here } }.runTaskLater( MAIN_CLASS,...
@Lightcaster5 Just noticed you are using "EntityDamageEvent". This is good if you are detecting damage from causes other than entities (like...
@Lightcaster5 For the player type that returns for the last damage caused, which player is specified? Is it just some other player that is online,...
@Lightcaster5 Try debugging what the last damage cause is. Print out the EntityType, and check to make sure that player was not damaged by any...
@Korzen302 Without the full console log, I can't say for sure what exactly is the problem. However, from what you did post, it looks like spigot...
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