BungeeTheCookie LOL Glad I could help
BungeeTheCookie Can't you loop through all your worlds with a for statement? Like: for(World w : Bukkit.getWorlds()) {...
xCyanide Thank you so much.... I have spent an ungodly amount of time on this.. only to find out it was a simple fix... I hate the universe.
Rocoty queueMap is defined in the Main Class as: public HashMap<String, List<String>> queueMap;
arjanforgames Teleport works. There may be an error with your config.
BungeeTheCookie With this code I am getting the same problems :/ package me.disturbed.league.commands; import java.util.ArrayList; import...
MineDoubleSpace It was defined static League plugin; public QueueCommand(League plugin){ QueueCommand.plugin = plugin; } Also there are no error...
MineDoubleSpace DreTaX That is not my entire class file :p I am asking what is wrong with just that bit of code. I have defined plugin, and...
Trouble Code: public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { if...
TrollTaylor http://jd.bukkit.org/dev/doxygen/da/de1/interfaceorg_1_1bukkit_1_1inventory_1_1EntityEquipment.html
Rocketboy901 What I told you will work for the Inventory. Just make sure the rest of your code is all good.
TrollTaylor You would have to define the mob as a LivingEntity.
Rocketboy901 have the inventory be a variable, and have the player open that inventory variable.
Areoace If someone else has a better way than me, please share. That being said, what I do is I get the list from config. Then, I loop through...
MrSnare Hahahahahaha, ok. Thank you :>
MrSnare Me Gusta :> Could some explain the [/i] to me? it give me errors. EDIT by Moderator: merged posts, please use the edit button instead...
MrSnare I would broaden it from one block to more like 3 or 4 block radius. OH, and have a check to make sure that YOU aren't one of the nearby...
MrSnare @EventHandler public void onClick(InventoryClickEvent e) { if(!e.getInventory().getTitle().equals("ยง8Kits/Attributes"))return;...
Seadragon91 Oh ok, cool :>
MayoDwarf You can't set a ItemStack's meta to SkullMeta. You would have to define your itemstack as a skull. At least, I think that is what is...
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