OH MY GOSH THIS WOULD BE EPIC FOR A TF2 SERVER!!!!!!!!!!!!!!!!
Are you trying to get it to go back to full or break?
I just found out... if you can override the EntityExplode event for TNT, then make an explosion that doesn't break blocks by using...
oh.
Is there a way to get a thrown splash potion entity to have a certain color?
what, does it not work anymore? :( it didn't show any errors for me.
Use world.createExplosion(float x, float y, float z, float power, boolean setFire, boolean breakBlocks); I'm doing that same kind of project.
Is there a way to make it not even break the blocks in the first place? That would be helpful for pvp if you don't want anything to get messed up.
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