Is it possible to store all the bow's info in the arrow's metadata? And would that affect server speed or anything?
Is there a way to tell which bow it was shot from? Or do you have to loop through the players inventory? EDIT: Cause there are people who just...
GameplayJDK There's the problem I'm talking about. Ex: PlayerA shoots an arrow at PlayerB and switches to a sword, when PlayerB gets shot, I get...
Is there any way I can get the weapon/cause of damage from EntityDamageEvent? Get item in hand doesn't work well with bows :/
Woah, would that appear in chat as a heart? And is there a list of all the icons you can have in minecraft?
Can you post what you have?
CBaer4848 Do you get the same problem with villagers?
Pls... no TF2 :( Sorry if you count this as spam btw :p
CBaer4848 Same thing with the villager? Make it invisible
Giraffeknee Just some advice :p and I wouldn't make it everytime they clicked, I would go with a timer, spawning in an invisible bat above the...
Wouldn't this cause a lot of lagg? Cause if they were hacking, they would automatically attack the villager (click) spawning another villager,...
package me.Shadow.SAO; import java.io.File; import java.io.IOException; import java.util.HashMap; import org.bukkit.command.Command; import...
I used mkdir and I can create the file in the folder, but I still get an error in bukkit? [12:01:23] [Server thread/ERROR]: Could not pass event...
I followed some guides on how to create config files for each player, but I got stuck. I'm trying to create a new file at the location with...
permissions? just do when someone loggs in they are added the a hashmap <player,int> if(hasperm Owner int rank = 6 Developer rank = 5 Admin rank =...
Don`t use player interact block event, just player interact event and if(player.getItemInHand.getType==Material.WATCH) check if event.getAction ==...
spawn an arrow at the location? and set velocity
np
((LeatherArmorMeta)meta).setColor(your color);
cos u set the item meta to meta then set it to lam so anything from meta is gone :p
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