@DarkBladee12 Could you please add a fix for this: http://www.reddit.com/r/MinecraftCommands/comments/2hmy0v/blockcrack_particle/ Because...
It is possible, just use some reflection or replace loaded classes in java of the craftbukkit.jar ;)
We need your createDespawn and createSpawn Packet methods ;) Because we can't tell how the packet is constructed just with this information ;)
The blocks are client side....
Simply store the Locations you send glass to a client in a array and test if the enderpearl is flying through one of the locations
Use http://jd.bukkit.org/rb/apidocs/org/bukkit/event/player/PlayerLoginEvent.html
Sponge is not bukkit, and what i heard from Sponge for my view it sucks :/ Sorry
Sponge will be based on Forge (witch i can't see to work out well) and all plugins will needed to be rewritten... And i don't knoe if it would be...
thapengwin Probably blame eclipse for that... I know this error, it seems like the jar is not overwritten, try to compile from eclipse into a...
It must be possible because Dungeonrealms does the same thing without setting food level
Because you use filestream to access it and database is not handled this way :)
TheMintyMate What file do you mean that can lose data?
TheMintyMate Thanks man, I'll probably combine these scripts to one so it offers what i want :)
TheMintyMate Thanks, but it should work with linux shouldn't it? Again thanks for helping me!! :)
TheMintyMate Thanks but I need one for Linux Debian :/ Should have added that to the topic! But thank you for your help :) Gerov Reload is the...
So I'm not new to coding but i wonder what are the best ways to handle this stuff: - Auto restart of the server and getting automatic updates of...
MCraftGamer35 @EventHandler public void InventoryClick(InventoryClickEvent e){ Player p1 = e.getPlayer(); if(getClick().isRightClick() &&...
MCraftGamer35 @EventHandler public void onPlayerKill(PlayerDeathEvent e){ if(e.getEntity().getKiller() != null)...
WEEEEEE Ok, maybe.. I think array is easier and faster then ^^ Hm, other solution? :)
So I have a problem, I have a damage listener that sets the damage, but I don't want it to happen when the damage comes from a skill, then the...
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