Are Acacia/Dark Wood saplings still bugged when using getSpecies?
Garris0n Well, since setTarget in the Creature class no longer works, I need to use setGoalTarget in the CraftAnimal class. Whoops, EntitySheep...
I'm building it new on 1.6.4, it didn't "suddenly" break. I got my current dist. from dl.bukkit.org. I got it. EDIT by Moderator: merged posts,...
I updated them to org.bukkit.craftbukkit.v1_6_4.entity.CraftSheep but still they're missing. (I'm still using 1.6.4)
ok thanks for the tip, but can you tell me where it is so I can? I'm playing with CraftSheep, not a gun... EDIT by Moderator: merged posts,...
I'm trying to access CraftSheep but I can't find it anywhere... Bump. Help, please. EDIT by Moderator: merged posts, please use the edit button...
I'm creating an itemstack from a spawner, however, the type of the spawner is not carried through to the itemstack. ItemStack itemstack =...
Since they don't mind sharing code, I'll post what I've done, so far. On my machine, it works. https://github.com/tills13/MineAges If anyone...
No I'm saying that if you're trying to access them from another instance of an object, they may not be what you expect them to be. Another way...
Moving it into onEnable() shouldn't make a difference (although you shouldn't have an onEnable() in your listener). Oh. I just had a thought....
Player name strings are actually a better way to do it - it allows players to leave, and maintain their team. I'm at work right now, so I'll...
I think you want something along the lines of what I PM'd you. Your logic is a little weird... blue.size() == red.size() will only really be true...
ok so you've checked to make sure that teams are allocated correctly? If I was to put my money on anything, it would be this line: if...
What isn't working? Are they not getting their equipment? Two things: why do you have identical blocks in onPlayerRespawn and in...
Make sure that it's retrieving the PrivateJoinMessage. Try printing out the result of this line: PrivateJoinMessage =...
It's fine, did what I post work?
You could use this: http://jd.bukkit.org/rb/doxygen/d5/d3a/classorg_1_1bukkit_1_1event_1_1block_1_1BlockRedstoneEvent.html
ok..? You obviously know what I'm talking about so why bother correcting?
I need it to be removed from the dispenser inventory, though.
How would I allow the item to fire (so that I can check its type) but then delete it before it can be picked up.
Separate names with a comma.