I would compile, but it requires Maven which I don't have or know how to use.
That version is compatible with 1.6.2, this is not what I would call "very old".
Why not just get it from http://dev.bukkit.org/bukkit-plugins/creativecontrol/ ?
I just went over my code and cannot work out why it is not generating. The folder for and the config.yml itself are not generating on plugin load....
Ah, that was me being a bit dumb there, the folder for the plugin hasn't event generated. I'll have another look at the code. If anything, this...
The config.yml does, yes. I checked the exported jar with winrar for it. All okay there...
I can't seem to find anything that could be causing this: [spoiler] Line 72 is: String Name = this.getConfig().getString("Name"); Thanks...
I'll have a go at this, but I can't start today. It seems very simple so should be done around this time tomorrow, is that ok? <Removed double...
Even though it was not solved in this thread, I have found the answer and I am therefore marking this a solved. This is where I found the answer...
I delayed the teleport (although from the console, it seems as if the world is loaded) but I get a NPE at ((Player) sender).teleport(LobbySpawn);...
xTrollxDudex I changed my code according to what you said and it certainly helped progress! Although, now when I use the command which...
xTrollxDudex I am not sure what you mean by this?
Hello once again! I recently started the development of a small mini-game, but before I got into the proper development of the plugin, I decided...
Ranzdo Hey, I found this and think it would be very useful, that is, if I could get it working. I have added the Jar as a library in eclipse and...
Hello! I was browsing the forums a few days ago, in the requests section. I saw one about a ghost plugin and decided to see if I could do it, I...
Hello once again people! I am trying to get a circle of blocks around a player, like this: [IMG] But each pixel is its own location. Anyone?
Unfortunately, yes....
Thanks Adam, I never thought to check if it was a bug... I tried to work around this by changing Clicker to Player, rather than HumanEntity. It...
Hello fellow devs! I have been working on a plugin that uses an inventory as a GUI. It has worked brilliantly so far until I came to closing the...
I found that util but I would have thought that there was a way to create a firework (with set meta) but not spawn it, like creating an itemstack...
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