Thanks, that worked. I'm just going to post the code, just for the record. Messages messages = null; public void onEnable(){...
Hi, I'm trying to hook into one of my plugins, from another one of my plugins. I'm trying to find a way to access my main class, and then use...
Thanks slipcor for being such an awesome Bukkit developer! Over the past year and a half in particular you have been an awesome help to me, and...
Anyways, I'm not by any means the best dev out there, but if I can help out, count me in. :)
Ok, I understand what you are saying, but what I want to do at the moment, is to only allow this to proceed with this code, if the config version...
Hi guys, I am having a slight issue here. I am trying to work with NMS code, but I am trying to find a way to minimize it breaking on new updates....
Hi, I'm having a bit of trouble here. This is my situation. I am trying to re-write my server so that I will no longer need a multiple inventory...
Good idea, It works! :) However it looks a little buggy even with canceling the knockback at 1 tick. It will do though. Thanks :)
Also make sure that the commands are registered in the plugin.yml
I believe the velocity is changed after the code in the event. Therefore, setting Entity.setVelocity(0,0,0) does nothing. I have already tried it,...
Hi, I posted a question like this a few days ago. What I am trying to do is to cancel the knockback for a zombie when you damage it. (This is...
Try doing something like this @EventHandler public void playerMoveEvent(PlayerMoveEvent event){ Location from = event.getFrom(); Location to =...
chasechocolate viper_monster Assist Sorry to bring this up again guys, I thought I had it solved with cancelling the damage event, casting the...
I need to cancel the knockback for a zombie, not a player. I haven't used that event before, but as far as I can tell, it shouldn't be triggered...
Unfortunately, that didn't work. My guess would be that the knockback get's triggered after the custom code in the event. That works, but is...
Hi, I am trying to write a minigame plugin, and I need to stop zombies from being knocked back when they get damaged by an arrow, or a player. Is...
Hi, I can't figure out how it would be possible to do this. I'm sure there is a blatantly obvious way to do it that I can't figure out. I don't...
wow, I don't know how I forgot to change that... I feel a bit stupid now...
The top line checks that it's a door
Hi, I am trying to open an iron door from a player clicking on a sign that says "Unlock door" on the first line. I have got the door that the sign...
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