Easy fix for this :) Change "net.minecraft.util" to "org.bukkit.craftbukkit.libs" Spigot still have the google gson libs! ;)
So we tested this printing lines displaying the components of the location BEFORE it was added to the List of Locations (which is now HashSet)....
Yup, it does.
Hello! I have recently moved to IntelliJ, and I followed xTrollxDudex's tutorial for syncing it with github: [media] It all seemed to work,...
Hello :) I'm trying to make other players see a different piece of armour or hat on a player's head to what is actually on it. Ultimately, I was...
No problem :)
Cancelling the event will remove the item drop and place it in the first available slot. To circumvent this, I use this code:...
You can set your own scale, and then change the player's Max Health, and whenever he/she is damaged, multiply it by your scale :) For Example, if...
I don't see the point of this post? I ended up deciding whether to partially recode, or to use someone's Lib. I found a working one that...
DarkBladee12 Thanks man :) Just one thing, getting an unknown error for FieldPair. Is there another class?
I am also getting missing class errors: PacketType, SubPackageType, PackageType.
Need to create a new instance.
igwb They both return "net.minecraft.server.v1_7_R1.PacketPlayOutWorldParticles". Development machine is indeed windows, and the external server...
Thanks, that seems logical :) I shall check that out now.
It doesn't :/
Yup, error occurs at: return packet.getConstructors()[0].newInstance(); But I have no idea why.
if (label.equalsIgnoreCase("test")) { p.sendMessage("Attempting to create particle effect at your feet. Works fine on local server, but not on...
Maurdekye edited the post to include another, full stacktrace (no lines are skipped). L33m4n123 Yes, same everything.
Hello everybody :) I have a feeling this may be a java issue, but I'll continue. My ParticleEffects work perfectly on my local server, but not...
Very peculiar, I put a Bukkit.broadcastMessage("should fire"); just before I call the Firework effect, and now it works everytime... Anyways,...
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