For some reason whenever I try to use the #fromName(String name) method, it simply returns null for me even though it's a particle that exists. I...
I get that you're trying to check the clients version... A simple Google search and I found this:...
Here's where you're getting the error: me.ZeroxTV.Firefight.Methods.teleportToSpawn.Methods.java (line 123) The error is: Caused by:...
Bump
@mythbusterma By not working, I mean that when I teleport the player up and set their X, Z velocity to 2 and their Y velocity to 0.95. But, when...
@ZanderMan9 Thanks, I understand now.
@mythbusterma I see my problem but what I was asking if it's really necessary to have a getter method inside the Main class. Couldn't I just use...
@1Rogue If I already have a constructor for the Main class in all of my classes could I just do plugin.[class-name here]. Main plugin;...
I'm getting this error that I haven't gotten before with plugins using multiple classes. I'm relatively new using multiple classes so sorry if I'm...
Bump... Has no one had this problem before?
@567legodude Yes, but when they're falling they can't really move that fast and I would like to set their velocity from side to side a bit faster....
Bump. Just realised... If a player runs while getting teleported up and tries to move side to side, it spams the console with "Moving Too Quickly"...
@1Rogue I'll do that. I'm probably the biggest fail alive right now. I forgot to setup the economy on startup. .-.
Hey, right now I have the following: [SPOILER] For some reason that line is throwing a NullPointerException. Now, I have this line of code...
@SuperOriginal Yeah, that's what my question is about. Does WeaponDamageEntityEvent calculate the final damage or just return the raw damage amount?
@KiF Isn't the method, scheduleAsyncRepeatingTask, deprecated? Try using schedulerSyncRepeatingTask instead.
@SuperOriginal I've tried using the EntityDamageEvent with CrackShot but it just doesn't work. I've already been using the getFinalDamage method...
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