Look, the issue is that you are trying to cast any random entity to a player. You simply cannot do this, hence Caused by:...
Yea I know what it does... That could work fine.
that way would increase the chances of the same colors being adjacent. significantly. though you are right that an array should be used (less...
Hrm. That assumes that you are making the name colorful every time a player sends the message. I sure hope that is not the case. If it is, yes,...
fireblast709 You see, I put it in the spoiler to give the option. Personally I learn from reading code (I learned configurations from your...
fireblast709 That works? I wish I knew that when I did something similar :oops:
Ahh, That might work. I'm not very familiar with the NBT tag system, so I can't be much help with that. Wait! I just noticed. Remove this...
Ahh, this. It is actually a bit more complicated than that. You can't actually define that, because that data is not kept as an item stack. Try......
Thanks! Glad I could help! :D
It is a string. I already coded what you asked for. Your choice now; I can show you pieces to help you do it yourself, or if you learn by seeing...
You should use player.setDisplayName(colorfulname);
Oh, how your mentioning of statics brings back memories... (http://forums.bukkit.org/threads/help-needed-partly.120852/#post-1494127)...
I would use MetaData. But, it appears that my eclipse crashed. So it isn't done. But I finished it in notepad++... Should work. @EventHandler...
This line is what is throwing the error... ((Damageable) e2).damage(20.0); Probably because not all entities are damageable. Add a check. Ok...
So wait... Do you want it to bounce a certain direction? Or to bounce always towards another entity in range? Either way I can help you guys write...
This will help. Seriously. http://wiki.bukkit.org/Configuration_API_Reference#Setting_Values...
Hrm. Couldn't find it. Must be client side.
Ok I'll try that as soon as I can. So I tested, and no luck. I listened to everything from WORLD_EVENT and got nothing. But, this page...
So, I've been using Remote Entities and ProtocolLib to try and make an enderdragon that sits at specified coordinates and stays stationary. It...
I'm not at my computer ATM, but I'll send you the way I do it once I get to my computer. In the mean time, I'll look for it....
Separate names with a comma.