@JjStAr992_Gaming The initialize Method is there, because you can call it when your plugin enables and catch the exception and then do something...
@andrew chi I can add some setter methods for the ParticlePacket class. However they still have to use reflection in order to update the value in...
@madmac ParticleEffect is just a library and not a functional plugin, therefore it doesn't have a plugin.yml! If you're not using Maven you have...
@JjStAr992_Gaming Well the getPath method isn't used in any classes, it's just there as a getter for the path variable in case someone needs that.
@JjStAr992_Gaming Yes that's totally fine! You can also publish it if you want, maybe as a help for others who use Scala. @jebbo I don't know if...
@Malpika @mug561 You could also use Bukkit.getOnlinePlayers().toArray(new Player[0]) since there's already a method which sends the disguise to...
@BBoyJD10 You could just store the scheduler id along with the player uuid in a HashMap and check at the PlayerQuitEvent if the map contains the...
@Urag For pink wool use this block data: new BlockData(Material.WOOL, (byte) 6); For the brewing stand smoke use: Player player =...
@Urag This is how you'd display this effect: Player player = Bukkit.getPlayer("Urag"); int amount = 20; ParticleEffect.BLOCK_CRACK.display(new...
@CatzFuriousSpeed Yes I'm still working on it, but I was on vacation so I couldn't do much. I'm also bringing back the commands from the previous...
@sander_blaadjes It's not possible to display these colorable effects with an offset since the rgb values are used as offset values instead....
@sander_blaadjes Hmm this is strange, did you copy the latest version of the class?
@andreaskal This should work fine, but you should change the new Location(...) to player.getLocation(). @mkezar You have to copy the...
@rbrick Yeah, it seems like Bukkit/Spigot added some extra checks for validating certain nbt tags.
@VexareHD The FIREWORKS_SPARK particle is currently not colorable, it must be some kind of hard-coded stuff which colors the firework particles.
@rbrick Adding an empty NBTTagList to an item does no longer work. If you add a new NBTTagCompound to that list and set its type to 10 it tries to...
@VexareHD Well an example would be Player player = Bukkit.getPlayer("DarkBlade12"); ParticleEffect.SPELL_MOB.display(new OrdinaryColor(213, 27,...
@VexareHD Use the methods which require the ParticleColor parameter, but instead of trying to instantiate ParticleColor use OrdinaryColor or...
@mine-care Thanks, it's always nice to see that my class if of great use for someone ;) Btw the link still doesn't work, because you copied the...
@mine-care Just wanted to let you know that you should update the link to the ReflectionUtils class, because since the project was mavenized the...
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