Hey sorry, I got a bit busy lately. It's not being heard on EntityDeathEvent either. Looks like it's actually moving. I guess could try and cancel...
Hi, I've been having a bit of an issue with Item Drops. I want to cancel Item Drops disappearing when they're near an explosion, and I had solved...
You're a life saver! I had thought of maybe doing something like this once, but wasn't sure the exact way of doing it. But your way works...
BlazingBroGamer According to some threads it's not recommended, because it can be called by "NoFall" on hacked clients or something. I'd rather...
Jogy34 Doesn't really fix my problem, since the part with getting whether or not the player is on the ground is the problem. If the player stands...
There are lots of threads that ask this problem: How can I get if a player is on the ground? For some reason, I can't get anyway to work. I have...
I would try running a Runnable and keep refilling it. You would obviously also have to have some ItemStack variables for what you would like to...
Correct me if I'm wrong, but I think this might help you. Try .setAllowFlight EDIT: Er, nevermind. That actually might make them fly altogether!...
Assist Okay thanks, I'll try it. :) [EDIT] Works! Thank you so much, you saved my butt. :P
Hello everyone. I'm not sure if this has been reported or not already, but I can not seem to get .getTargetBlock() to work in my plugin. I am...
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