You should be warned that armor doesn't render for non-undead mobs. (At least, I think it doesn't)
It is for TNT if you check for every possible scenario where it could be primed and creepers if you override it's AI and call an event or do...
Replace e.getPlayer().getLocation() with e.getClickedBlock().getLocation(); (If I understood what you meant correctly)
Also, I think that Player.throwSnowball() no longer works. You have to use Player.launchProjectile(Snowball.class);
Are you trying to use a negative number as an argument in Random.nextInt?
The event should work for creepers as well. (If that is possible)
That's what I said... (But I might have gotten the distance incorrectly)
Actually, we do need to know more. We have no idea what av and nv are, so there is no way we can help you. For all we know you could just be...
Well, we really need to know more before we can help you. Post your code, and a very precise definiton of what you want to do.
You could try generating a random x, a random y and a random z and then check if the difference between x, y, and z from the center squared added...
You really should try first. Do as much as you can and then we will help you.
Tirelessly Well if he had used prime instead of detonate, which is the word that means what he means, people would be like "o use teh...
I'm not sure... you might need to listen to the EntityExplosionEvent and get the blocklist, but I don't know how you would check to see if the...
Listen to ProjectileHitEvent, get the world and generate an explosion at the location where the projectile hits if it is a snowball, spawn...
I think it saves to the area where your craftbukkit is as something like server.log.<number>
I think you have to actually set the players location. Try player.setLocation(new Location(player.getWorld(), x, y, z));
Unless there is a way to trick it into thinking the player is holding a carrot on a stick, I think you would have to override it's AI.
Because if you save the location, it saves a bunch of extra junk like the block x and the direction.
You should set el.spiel to spiel instead of making another instance of Spiel, but I'm not sure if that is what's causing your problem. EDIT:...
FireworksRocketEntity aren't projectiles, so that wouldn't work...
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