Any help please? This is something I need fixed ASAP.
In my onEnable(), I have a function set up to create a second world which can be teleported into: WorldCreator serverUHC = new...
What do you mean, debug? I tried different logic, nothing seems to work.
I'm creating a world border for a private UHC server, it works fine except for the Z negatives: @EventHandler public void...
Alright, but it doesn't seem like the scheduler is being called... why is that?
It's located in the onEnable() inside my main class, on the same level as any other unrelated statements (which are called without problems).
Thanks for the tip, but it doesn't fix the problem I'm having.
Thank you, that worked!
I'm trying to write the number of players on a sign, but the scheduling doesn't seem to be even called:...
Could you explain/give an example? It's just that I don't know how to load it other than .getWorlds().add().
How can I get an unloaded world into a variable? I know I can do this for loaded worlds, World world = Bukkit.getServer().getWorld(""); How...
I'm attempting to get the first line of text from a sign using sign.getLine(0) then comparing it with a string. How can I get the text while...
Oh, thanks, I used event.getFrom() and it works fine now.
I'm trying to do the same as entry = deny (not letting the player pass through that region), but the plugin doesn't react at all... EDIT:...
Is this what you mean? QuestsAPI plugin; PlayerManager playerManager = new PlayerManager(plugin); public EventsManager(QuestsAPI plugin) {...
Yes, I know that. That's why I'm reporting it here; I searched up over the web and didn't find anything.
I'm attempting to set custom interaction with WorldGuard region, but I'm currently getting a NullPointerException when I try to get the WorldGuard...
Implemented, I'll have to test it out later. Thanks for the help! Just wondering if there's already an implemented method that did this....
How can I make it so that all players can't see specific players? I know about player.canSee(), .showPlayer(), and .hidePlayer(), but those...
Thanks, it works with no problems!
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