<player> is fixed in beta 4.0, available on bukkit dev
Solved :D
killer = <killler> victim = <player> :) EDIT: <player> does not respond. I have fixed it, I'm just gonna add a thing then push an update:) Yes....
Aliases dude, Aliases.
Thanks for your answer. I'll try it later
Hello. My plugin, Kill Announcer depends on the onEntityDeath event, but in R5, it seems like it not is working?, Look: @EventHandler public...
I never said i couldn't fix it, just that I don't have time to sit down to scan my code. I will do it during this week, so I'll probably push an...
i guess so.. I'll check it next week:)
I am aware of that bug, i can't fix it right now, but i will try to push an update next week. That will hopefully fix the bug. I check it next...
it is?
if im not wrong, i think theres already a plugin that does that
With TrackMe you can set your compass pointer to a players location! [IMG] Works with R5! Bukkit Dev Ever wanted to see where a player is...
3.0 released!
:P
if(!(sender instanceof Player)) { return true; } ;)
You haven't even regristrated your player, it should look like this: package me.fiddy.jack; import org.bukkit.command.Command; import...
LOL
np man:)
yeh! :) Thanks:)
okay mommy :DD will do!
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