Im sorry, but im totally confused, do you mean like this? for (int X = -radius; X < radius; X++) { for (int Y = -radius; Y <...
As for the array cylinderBlocks, what list would i apply to it?
Bump
hey there, i create a "disc" or a "flat sphere" with the following code for (int X = -radius; X < radius; X++) { for (int Y = -radius; Y <...
Thank you!
Thats true, how would I check for the cylindrical region though, i know the other stuff just not that?
I have a few questions about spawns in a world. 1. Can you check if anything like trees is obstructing a 20 cylinder block radius of spawn 2....
Say you have a countdown and player list, thats a global variable. How would you make it so you can get like individual kills for players? Like...
True this. I will look at that.
Aye, but there all integers. So no strings are used.
I was recently developing a plugin to do with scoreboards, and a countdown and playerlist was working. Then suddenly on a restart the following...
Aye, it was me being silly. Fixed it, thanks!
Ive tried to implement a scoreboard into my gamemode, the only problem is when i pass a int to the score which is a fake score it doesnt work and...
Yeh dont write in caps. When the listener event is called do Player p = event.getPlayer(); Team1.put(p) Assuming you are using arraylists.
No, I wont leave code I will merely give you pointers PlayerDeathEvent Firework + FireworkEffect
You havent shown an error, by the looks of it that should work.
Yes, that alter way is using setDeathMessage.
You can go ahead and play the effect, rather than actually using the cause. This causes the explosion effect but wont effect the surrounding blocks.
Use hashmaps.
try and error, set the z and x whatever and if you like it keep it, if not put other co-ords in
Separate names with a comma.