Feature Request: Grouping for coupons, groups have their own settings, for instance a maximum amount of coupons used across the entire group.
Perhaps then a branch of CraftBukkit could later be made that fixes those things and therefore allows greater freedom for devs.
I have also expanded my design to encompass more commands (and chest that open other chests) XD
So far it's not. :P but I can customize it however i like very easily :3
What I have done: clicking (left or right) an item with a matching itemID and Meta Data (name + lore) to a predefined item runs a specified script...
Easier yet less able. VariableTriggers is free to use, however before the website went offline, in order to have new features added to the plugin...
VariableTriggers used to cause a server crash that was untraceable without a special debug build of bukkit. Also VariableTriggers expects users to...
I've actually recoded close to half of my plugins in CommandHelper.
Sounds cool. Ill talk to some of my more experienced friends and get to work on this.
CommandHelper is better :P
I could rig it up to give the player an item when they sign in. Also I could rig it to give them a message if their inventory is full and tell...
This is exactly what I needed Thanks so much
I know bukkits API doesnt cover it but Im looking for anything to get the job done. Also I didnt clarify that I wanted to set the location for a...
Recently I've bumped into a dilemma with controlling a wolf. I am aware the Plugin Citizens does it successfully but from what I've heard there a...
http://pastebin.com/pkWkVZDQ <<< The error I have run the world file through VoidChunk to try and fix corruption, but nothing changed. Error...
Get rid of ModifyWorld and all perms that relate to it. Kill it with fire.
Ues LWC Droptransfer :D
You could have natural glowstone deposits and mineshafts. Mineshafts == wood.
Works off of worldguard regions and runs a command from a player as he enters a defined region. Commands: /Region (region name) Commands Add...
Well this actually should shift down the buildable level height a few blocks to allow some space for the fake levels. The fake levels are...
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