Store it then read it
You really need to look into the API a little bit more before asking questions about things you havent tried. You should also NOT be using MC...
Metadata clears when you relog AFAIK. Thus, the metadata "morphtype" is null and the list is null.
Store the player in a map and on PlayerMoveEvent if they are in said map cancel the event. You can "pickup" players by setting their Vehicles
Hearts are displayed in increments of 1, 1 increment = 1 half heart. As for rounding decimals you can use Math.round(value) and it will round it,...
If you use Spigot there is a built in method for this. Otherwise you can make a runnable that constantly tps the Villager to the location it...
When you decompile a plugin it doesnt always get the variables names right. Usually its the same through out the plugins decompiled src.
Is there any way I can talk with you on Skype for a quicker chat? I work for Minecade and SkyDoesMinecraft and would like to talk to you about...
kumpelblase2 What is the best way to make the EnderDragon move? Im looking to make it more aggressive so it doesnt just fly around the top of...
Is the API working for the 1.6.4 movement? Enderdragons really dont seem to respond to any of my code and the withers respond a bit better than...
I need a way to use the Votifier plugins API and make it so I can check if a player has voted. Im trying to avoid storing all the players that...
You can also use teams and Scoreboards. Create a team and set the Prefix to the chat color.
There is a method that can check for the cancelled event. But in your situation the client is cancelling this event and not really being passed to...
Precisely that.
Still looking for a solution if anyone has it :P
You cannot create another method inside a method. Call it outside of the onCommand.
Seems to be a problem with the config itself.
Remove the item from the player after it gives them the money.
Post stacktrace?
To change it upon looking at it try the PlayerMoveEvent
Separate names with a comma.