I have this class that is supposed to populate an inventory based on a player's inventory's contents. However, this does not work for some items...
Bump - any other suggestions?
http://tekkitwiki.com/wiki/Crafting_Table_II ;)
Right, that sounds good. What if it were a bit more complicated though? Say, I wanted to check for a wooden pick. That needs 3 planks and 2...
I figured that out, the actual "checking if they can make it" is what's got me stumped. public void populateInventory() { ItemStack[] a =...
Alright, let me ask a different question. How would I get all the blocks (into a List<ItemStack>) that can be crafted by a player if he has all...
Hello, I've been trying to figure out for the past few days, how to get a List of items that can be crafted by a player based on his inventory,...
I have been working on a plugin that requires me to obtain a list of ItemStacks that can be crafted based on a player's inventory. For example, if...
You, sir have just blown my mind. So, check if entity is in Material.WATER and then check if it is NOT in Material.STATIONARY_WATER? Could I...
Bump. :x
Sorry for thread revival but deleting the player.dat files fixes this issue. (It did in mine and a certain other player's case)
Another bump. :S
Hello, I've been trying for a while to make a check in my plugin to see when a specific entity walks into flowing water and then running some...
Ohh, my bad - I meant how does one figure out which method corresponds to which in the decompiled version via MCP as opposed to the class.
No, but as you figured out that h_() corresponds to EntityFireball, how do I figure out which class file corresponds to EntityMinecart?
I just want to know how to see which class corresponds to which .java file after decompilation, for example, I want to see the class file that...
One could just bypass your code by building a room with nether bricks and using your plugin...
Is there a way to make this support custom textures? :)
Use BlockIterators.
Thanks a ton, this is exactly what I needed. :)
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