Only for the player, world.playSound would make it hearable for everyone.
Hint: player.isOp() is what you want to use... for (Player player : Bukkit.getOnlinePlayers()) { if (player.isOp())...
Pitch is the value you want. I guess 0 is straight, -1 down and 1 up. Edit: Ninja'd with right answer instead of mine. Well, at least pitch was...
I would try something like this:...
When creating a shaped reciepe, you pass the changed item stack... There is no need to listen to an event for that, just create a modified...
Just wrote that answer in the other thread of yours...
Cast it to a Sheep. Sheep sheep = (Sheep) player.getWorld().spawnEntity(location, EntityType.SHEEP); sheep.setCustomName("HerpDerp");...
Bukkit.getScheduler().runTaskLater(plugin, new Runnable() { @Override public void run() { // Your code } }, 20 * 60 * 60);...
Next time use google first ("Bukkit set entity name")... Pig pig = (Pig) player.getWorld().spawnEntity(location, EntityType.PIG);...
Create a class that implements InventoryHolder and pass that as argument if you are creating a custom inventory.
Here is your answer: <Edit by Moderator: Redacted bit url> This means that the plugin you are trying to install was compiled with Java 7, but you...
// Effect only! block.getWorld().playEffect(block.getLocation(), Effect.STEP_SOUND, block.getTypeId()); // Like a player block.breakNaturally();...
getPlayer().openWorkbench(Location location, boolean force);
Cryptite If you know how to use reflection, you should be able to port this to a more version indipendent util. If the version of the package...
Bukkit.getScheduler().runTaskLater(plugin, new Runnable() { // This is being run 1 tick after the runTaskLater() call... 20L would be 20 tick...
You are now checking if it's not equal to a string with the content "null"... Do it like this: boolean hasCustomName = entity.getCustomName() !=...
Though it's not the best method, I would try using this: Zombie zombie; for (Entity entity : zombie.getNearbyEntities(1, 1, 1))...
When you create the recipe, you can pass a named item stack instead of just a Material.STICK or new ItemStack(Material.STICK). Use the ItemMeta to...
It's not depricated since there is a better version, it's deprecated because it's kind of a workaround to update the inventory.
Never said they will disappear, you will need to do it manually, dunno if you can cancel the event, if not, just set the "blockWhere fallingLands"...
Separate names with a comma.