Ah, that's what he means. I was tossing up between the two as they are both very similar.
I'm not sure what you are referring to, but I was talking about the glitchy sprinting behaviors that sometimes occur in SMP.
The glitch is within the Minecraft code and nothing can be done about it on Bukkit's side.
I'm actually really busy at the moment so I haven't even had a chance to look at it yet. There may be a possibility in the future, but I doubt it...
Not really, no.
Checking PlayerMoveEvents for around 200 players doesn't cause lag - checking the block and applying the respective potion effect might cause a...
The main thing that will cause lag is applying the potion effects to every player if any is caused at all.
Im_Zeus What he is saying is to kick them after a delay rather than kicking straight away - I'm pretty sure that's not what OP wants.
Jduffygames You do realise players may take advantage of the command by using it many times?
es359 he doesn't even need to read the docs to solve this problem. He needs to learn Java before asking the Bukkit community about simple syntax...
JaguarJo Suggestion to add a limit to how many threads people can open in a certain timeframe
I'm showing mild signs of interest in this, however I do have a question relating to whether WorldEdit has built in permissions for separate...
Just check me a PM if you require any assistance with debugging, development or testing. I'm mostly available; I'm not working on anything...
I can help with development or documentation if you are still in need of help.
Gabum This is not the inexperienced Bukkit Developer you're looking for... *shifty eyes*
private int smp1; public void onEnable1() { getLogger().info("onEnable has been enabled!"); getServer().getPluginManager().registerEvents(this,...
Gabum I'm just wondering why you would need to divide the two variables... Wouldn't you just subtract the current from the maximum?
To add an example to @JungleSociety's post: Main Class: [spoiler] CommandHandler Class: [spoiler]
lukewizzy This is very helpful to me. I never previously thought to throw all my utilities into an API package. Cheers!
I see. How do you organize your references? Do you create a constructor in every class and reference back to instances of others, or do you simply...
Separate names with a comma.