Hey Berger, I seem to be having issues with pathfinding and switcher signs, mostly signs at x crossways sometimes don't seem to work or work...
Something worth mentioning, the chest pull will remove enchantments from an item
Ah ok. That makes more sense.
so switcher signs need to be powered?(I know tag signs do not)
I is at work ;)
I'll have to come back onto your shire Andrew and see how it's all turning out for you. I'll also need to invite you onto my server again so you...
Out of curiousity would there be any way to set up carts to continue forward momentum when they fly through the air? I know currently the minute...
Awesome!
bergerkiller So is the switcher the new tag sign? If so, will the tag signs be left in for legacy sake(i.e. make it so people don't have to go...
Alright, so spawners now work, stations won't launch carts anymore though.
Cart spawners seem to not be working now. I'm not getting any error code either, it's simply not responding to a redstone charge going to it.
Alright, I think I understand what you mean now for that. Do tags need to be moved to a pillar as well? EDIT by Moderator: merged posts, please...
Did something change about how station signs work? They're now no longer stopping carts.(or is it that signs now have to be attached to the block...
I seem to be getting this whenever I try to use my cartspawner.
Hey andrewpo so the crossover tracks we made work properly now with the one way signs?
awesome. That makes me happy as a clam.
Btw, meant to ask, do the one way signs need to be powered?
I'm excited to start making use of the one way signs to help make better crossroads.
It hasn't shown any issues on my server, so I'd assume yes.
bergerkiller thanks! Just wanted to check on that.
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