Id suggest using the lore, but only color codes, that way it will be saved in the lore and you can check for it later but it wont be seen by the...
DSH105 Someone_Like_You Thank you for the help, got it working now
Someone_Like_You okay I will when I get home, its just confuses me becasue I work with packets alot and never had to do that with coords
Someone_Like_You Heirteir I need to be able to have a fake player be shown in the game, like an npc, but I dont want to have an actual entity on...
Bump Does no one know how to help me? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Bump
Ahh, didnt realise. Use a = list.Iiterator()? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Try something like this Itr.clear or whatever Itr.add(bukkit.getPlayer("texthere"));
I have not used it , but I assume to add a message instead you could clear the list and add some new player vars you create with the text as the names
Thats what he just gave you
I've been messing around with packets trying to show my client a player, thats fake like an npc, but without any actually entity on the server....
Ofc, it works perfectly fine for the player lighting a portal
I am trying to cancel portals being created when a portal is spawned because a player traveled through a portal in the nether that didn't have a...
I asked why it is that when you subtract the velocity of the entity from the player it suddenly has a large speed, i know what multiplying by .5...
xTrollxDudex I'll try that. Where does it get its speed from when it subtracts like that? is it always the same?
@xTrollxDudex Wait...lol what? im looking for the velocity something needs when i only have the distance it has to travel
Any suggestions on what to try? a formula example? Bump. Anybody good enough at physics for this? I've asked a calculus professor and my friend...
I think you may have left something out of your code...but you can check with something like this @EventHandler public void...
I'm trying to take a living entity (zombie for example) that is near a player, and give it a velocity that would land it at the exact location of...
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